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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Runtime data for interface that controls acceleration / deceleration of the vehicle. More...
#include <VehicleController.h>
  
Public Member Functions | |
| JPH_OVERRIDE_NEW_DELETE | VehicleController (VehicleConstraint &inConstraint) | 
| Constructor / destructor.  More... | |
| virtual | ~VehicleController ()=default | 
  Public Member Functions inherited from RefTarget< VehicleController > | |
| RefTarget ()=default | |
| Constructor.  More... | |
| RefTarget (const RefTarget &) | |
| ~RefTarget () | |
| assert no one is referencing us  More... | |
| void | SetEmbedded () const | 
| RefTarget & | operator= (const RefTarget &) | 
| Assignment operator.  More... | |
| uint32 | GetRefCount () const | 
| Get current refcount of this object.  More... | |
| void | AddRef () const | 
| Add or release a reference to this object.  More... | |
| void | Release () const | 
  Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete | 
Protected Member Functions | |
| virtual Wheel * | ConstructWheel (const WheelSettings &inWheel) const =0 | 
| virtual bool | AllowSleep () const =0 | 
| virtual void | PreCollide (float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0 | 
| virtual void | PostCollide (float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0 | 
| virtual bool | SolveLongitudinalAndLateralConstraints (float inDeltaTime)=0 | 
| virtual void | SaveState (StateRecorder &inStream) const =0 | 
| virtual void | RestoreState (StateRecorder &inStream)=0 | 
| virtual void | Draw (DebugRenderer *inRenderer) const =0 | 
Protected Attributes | |
| VehicleConstraint & | mConstraint | 
| The vehicle constraint we belong to.  More... | |
  Protected Attributes inherited from RefTarget< VehicleController > | |
| atomic< uint32 > | mRefCount | 
| Current reference count.  More... | |
Friends | |
| class | VehicleConstraint | 
Additional Inherited Members | |
  Static Public Member Functions inherited from RefTarget< VehicleController > | |
| static int | sInternalGetRefCountOffset () | 
| INTERNAL HELPER FUNCTION USED BY SERIALIZATION.  More... | |
  Static Protected Attributes inherited from RefTarget< VehicleController > | |
| static constexpr uint32 | cEmbedded | 
| A large value that gets added to the refcount to mark the object as embedded.  More... | |
Runtime data for interface that controls acceleration / deceleration of the vehicle.
      
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  inlineexplicit | 
Constructor / destructor.
      
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  virtualdefault | 
      
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  protectedpure virtual | 
Implemented in TrackedVehicleController, and WheeledVehicleController.
      
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  protectedpure virtual | 
Implemented in TrackedVehicleController, and WheeledVehicleController.
      
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  protectedpure virtual | 
Implemented in MotorcycleController, TrackedVehicleController, and WheeledVehicleController.
      
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  protectedpure virtual | 
Implemented in TrackedVehicleController, and WheeledVehicleController.
      
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  protectedpure virtual | 
Implemented in MotorcycleController, TrackedVehicleController, and WheeledVehicleController.
      
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  protectedpure virtual | 
Implemented in MotorcycleController, TrackedVehicleController, and WheeledVehicleController.
      
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  protectedpure virtual | 
Implemented in MotorcycleController, TrackedVehicleController, and WheeledVehicleController.
      
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  protectedpure virtual | 
Implemented in MotorcycleController, TrackedVehicleController, and WheeledVehicleController.
      
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  friend | 
      
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  protected | 
The vehicle constraint we belong to.