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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Runtime data for tank tracks. More...
#include <VehicleTrack.h>
  
Public Member Functions | |
| void | SaveState (StateRecorder &inStream) const | 
| Saving state for replay.  More... | |
| void | RestoreState (StateRecorder &inStream) | 
  Public Member Functions inherited from VehicleTrackSettings | |
| void | SaveBinaryState (StreamOut &inStream) const | 
| Saves the contents in binary form to inStream.  More... | |
| void | RestoreBinaryState (StreamIn &inStream) | 
| Restores the contents in binary form to inStream.  More... | |
Public Attributes | |
| float | mAngularVelocity = 0.0f | 
| Angular velocity of the driven wheel, will determine the speed of the entire track.  More... | |
  Public Attributes inherited from VehicleTrackSettings | |
| uint | mDrivenWheel | 
| Which wheel on the track is connected to the engine.  More... | |
| Array< uint > | mWheels | 
| Indices of wheels that are inside this track, should include the driven wheel too.  More... | |
| float | mInertia = 10.0f | 
| Moment of inertia (kg m^2) of the track and its wheels as seen on the driven wheel.  More... | |
| float | mAngularDamping = 0.5f | 
| Damping factor of track and its wheels: dw/dt = -c * w as seen on the driven wheel.  More... | |
| float | mMaxBrakeTorque = 15000.0f | 
| How much torque (Nm) the brakes can apply on the driven wheel.  More... | |
| float | mDifferentialRatio = 6.0f | 
| Ratio between rotation speed of gear box and driven wheel of track.  More... | |
Runtime data for tank tracks.
| void VehicleTrack::RestoreState | ( | StateRecorder & | inStream | ) | 
| void VehicleTrack::SaveState | ( | StateRecorder & | inStream | ) | const | 
Saving state for replay.
| float VehicleTrack::mAngularVelocity = 0.0f | 
Angular velocity of the driven wheel, will determine the speed of the entire track.