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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Helper functions to get properties of a scaling vector. More...
Functions | |
| bool | IsNotScaled (Vec3Arg inScale) | 
| Test if a scale is identity.  More... | |
| bool | IsUniformScale (Vec3Arg inScale) | 
| Test if a scale is uniform.  More... | |
| float | ScaleConvexRadius (float inConvexRadius, Vec3Arg inScale) | 
| Scale the convex radius of an object.  More... | |
| bool | IsInsideOut (Vec3Arg inScale) | 
| Test if a scale flips an object inside out (which requires flipping all normals and polygon windings)  More... | |
| bool | IsZeroScale (Vec3Arg inScale) | 
| Test if any of the components of the scale have a value below cMinScale.  More... | |
| Vec3 | MakeNonZeroScale (Vec3Arg inScale) | 
| Ensure that the scale for each component is at least cMinScale.  More... | |
| Vec3 | MakeUniformScale (Vec3Arg inScale) | 
| Get the average scale if inScale, used to make the scale uniform when a shape doesn't support non-uniform scale.  More... | |
| bool | CanScaleBeRotated (QuatArg inRotation, Vec3Arg inScale) | 
| Vec3 | RotateScale (QuatArg inRotation, Vec3Arg inScale) | 
Helper functions to get properties of a scaling vector.
Checks in scale can be rotated to child shape
| inRotation | Rotation of child shape | 
| inScale | Scale in local space of parent shape | 
      
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Test if a scale flips an object inside out (which requires flipping all normals and polygon windings)
      
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  inline | 
Test if a scale is identity.
      
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  inline | 
Test if a scale is uniform.
      
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  inline | 
Test if any of the components of the scale have a value below cMinScale.
Ensure that the scale for each component is at least cMinScale.
Get the average scale if inScale, used to make the scale uniform when a shape doesn't support non-uniform scale.
Adjust scale for rotated child shape
| inRotation | Rotation of child shape | 
| inScale | Scale in local space of parent shape | 
      
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  inline | 
Scale the convex radius of an object.