Jolt Physics
A multi core friendly Game Physics Engine
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Classes | |
struct | hash< JPH::Array< T, Allocator > > |
Declare std::hash for Array. More... | |
struct | hash< JPH::Ref< T > > |
Declare std::hash for Ref. More... | |
struct | hash< JPH::RefConst< T > > |
Declare std::hash for RefConst. More... | |
struct | hash< JPH::StaticArray< T, N > > |
Declare std::hash for StaticArray. More... | |
struct | hash< JPH::String > |
Declare std::hash for String, for some reason on Linux based platforms template deduction takes the wrong variant. More... | |
struct | hash< JPH::SubShapeIDPair > |
Declare std::hash for SubShapeIDPair, note that std::hash is platform dependent and we need this one to be consistent because we sort on it in the ContactConstraintManager. More... | |