![]()  | 
  
    Jolt Physics
    
   A multi core friendly Game Physics Engine 
   | 
 
Structure that holds a body pair. More...
#include <BodyPair.h>
Public Member Functions | |
| JPH_OVERRIDE_NEW_DELETE | BodyPair ()=default | 
| Constructor.  More... | |
| BodyPair (BodyID inA, BodyID inB) | |
| bool | operator== (const BodyPair &inRHS) const | 
| Equals operator.  More... | |
| bool | operator< (const BodyPair &inRHS) const | 
| Smaller than operator, used for consistently ordering body pairs.  More... | |
| uint64 | GetHash () const | 
| Get the hash value of this object.  More... | |
Public Attributes | |
| BodyID | mBodyA | 
| BodyID | mBodyB | 
Structure that holds a body pair.
      
  | 
  default | 
Constructor.
      
  | 
  inline | 
Get the hash value of this object.
      
  | 
  inline | 
Smaller than operator, used for consistently ordering body pairs.
      
  | 
  inline | 
Equals operator.
| BodyID BodyPair::mBodyA | 
| BodyID BodyPair::mBodyB |