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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <NodeCodecQuadTreeHalfFloat.h>
Public Attributes | |
| Float3 | mRootBoundsMin | 
| Float3 | mRootBoundsMax | 
| uint32 | mRootProperties | 
Header for the tree.
| Float3 NodeCodecQuadTreeHalfFloat< Alignment >::Header::mRootBoundsMax | 
| Float3 NodeCodecQuadTreeHalfFloat< Alignment >::Header::mRootBoundsMin | 
| uint32 NodeCodecQuadTreeHalfFloat< Alignment >::Header::mRootProperties |