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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <NodeCodecQuadTreeHalfFloat.h>
Public Attributes | |
| HalfFloat | mBoundsMinX [4] | 
| 4 child bounding boxes  More... | |
| HalfFloat | mBoundsMinY [4] | 
| HalfFloat | mBoundsMinZ [4] | 
| HalfFloat | mBoundsMaxX [4] | 
| HalfFloat | mBoundsMaxY [4] | 
| HalfFloat | mBoundsMaxZ [4] | 
| uint32 | mNodeProperties [4] | 
| 4 child node properties  More... | |
Node structure.
| HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMaxX[4] | 
| HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMaxY[4] | 
| HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMaxZ[4] | 
| HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMinX[4] | 
4 child bounding boxes
| HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMinY[4] | 
| HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMinZ[4] | 
| uint32 NodeCodecQuadTreeHalfFloat< Alignment >::Node::mNodeProperties[4] | 
4 child node properties