An edge keeps two vertices at a constant distance using a spring: |x1 - x2| = rest length.  
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#include <SoftBodySharedSettings.h>
An edge keeps two vertices at a constant distance using a spring: |x1 - x2| = rest length. 
 
◆ Edge() [1/2]
  
  
      
        
          | SoftBodySharedSettings::Edge::Edge  | 
          ( | 
           | ) | 
           | 
         
       
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default   | 
  
 
 
◆ Edge() [2/2]
  
  
      
        
          | SoftBodySharedSettings::Edge::Edge  | 
          ( | 
          uint32  | 
          inVertex1,  | 
         
        
           | 
           | 
          uint32  | 
          inVertex2,  | 
         
        
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           | 
          float  | 
          inCompliance = 0.0f  | 
         
        
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          ) | 
           |  | 
         
       
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inline   | 
  
 
 
◆ GetMinVertexIndex()
  
  
      
        
          | uint32 SoftBodySharedSettings::Edge::GetMinVertexIndex  | 
          ( | 
           | ) | 
           const | 
         
       
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inline   | 
  
 
Return the lowest vertex index of this constraint. 
 
 
◆ mCompliance
      
        
          | float SoftBodySharedSettings::Edge::mCompliance = 0.0f | 
        
      
 
Inverse of the stiffness of the spring. 
 
 
◆ mRestLength
      
        
          | float SoftBodySharedSettings::Edge::mRestLength = 1.0f | 
        
      
 
Rest length of the spring. 
 
 
◆ mVertex
      
        
          | uint32 SoftBodySharedSettings::Edge::mVertex[2] | 
        
      
 
Indices of the vertices that form the edge. 
 
 
The documentation for this struct was generated from the following file: