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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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A face defines the surface of the body. More...
#include <SoftBodySharedSettings.h>
Public Member Functions | |
| Face ()=default | |
| Constructor.  More... | |
| Face (uint32 inVertex1, uint32 inVertex2, uint32 inVertex3, uint32 inMaterialIndex=0) | |
| bool | IsDegenerate () const | 
| Check if this is a degenerate face (a face which points to the same vertex twice)  More... | |
Public Attributes | |
| uint32 | mVertex [3] | 
| Indices of the vertices that form the face.  More... | |
| uint32 | mMaterialIndex = 0 | 
| Index of the material of the face in SoftBodySharedSettings::mMaterials.  More... | |
A face defines the surface of the body.
      
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  default | 
Constructor.
      
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  inline | 
      
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  inline | 
Check if this is a degenerate face (a face which points to the same vertex twice)
| uint32 SoftBodySharedSettings::Face::mMaterialIndex = 0 | 
Index of the material of the face in SoftBodySharedSettings::mMaterials.
| uint32 SoftBodySharedSettings::Face::mVertex[3] | 
Indices of the vertices that form the face.