A vertex is a particle, the data in this structure is only used during creation of the soft body and not during simulation.  
 More...
#include <SoftBodySharedSettings.h>
A vertex is a particle, the data in this structure is only used during creation of the soft body and not during simulation. 
 
◆ Vertex() [1/2]
  
  
      
        
          | SoftBodySharedSettings::Vertex::Vertex  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
default   | 
  
 
 
◆ Vertex() [2/2]
  
  
      
        
          | SoftBodySharedSettings::Vertex::Vertex  | 
          ( | 
          const Float3 &  | 
          inPosition,  | 
         
        
           | 
           | 
          const Float3 &  | 
          inVelocity = Float3(0, 0, 0),  | 
         
        
           | 
           | 
          float  | 
          inInvMass = 1.0f  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inline   | 
  
 
 
◆ mInvMass
      
        
          | float SoftBodySharedSettings::Vertex::mInvMass = 1.0f | 
        
      
 
Initial inverse of the mass of the vertex. 
 
 
◆ mPosition
      
        
          | Float3 SoftBodySharedSettings::Vertex::mPosition { 0, 0, 0 } | 
        
      
 
Initial position of the vertex. 
 
 
◆ mVelocity
      
        
          | Float3 SoftBodySharedSettings::Vertex::mVelocity { 0, 0, 0 } | 
        
      
 
Initial velocity of the vertex. 
 
 
The documentation for this struct was generated from the following file: