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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Go to the source code of this file.
Classes | |
| class | BodyManager | 
| Class that contains all bodies.  More... | |
| struct | BodyManager::BodyStats | 
| Helper struct that counts the number of bodies of each type.  More... | |
| struct | BodyManager::DrawSettings | 
| Draw settings.  More... | |
Typedefs | |
| using | BodyVector = Array< Body * > | 
| Array of bodies.  More... | |
| using | BodyIDVector = Array< BodyID > | 
| Array of body ID's.  More... | |
Enumerations | |
| enum class | ESoftBodyConstraintColor { ConstraintType , ConstraintGroup , ConstraintOrder } | 
| Defines how to color soft body constraints.  More... | |
| using BodyIDVector = Array<BodyID> | 
Array of body ID's.
| using BodyVector = Array<Body *> | 
Array of bodies.
      
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