![]()  | 
  
    Jolt Physics
    
   A multi core friendly Game Physics Engine 
   | 
 
#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h>#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h>Go to the source code of this file.
Classes | |
| class | BroadPhase | 
| Used to do coarse collision detection operations to quickly prune out bodies that will not collide.  More... | |
| struct | BroadPhase::UpdateState | 
| Context used during broadphase update.  More... | |
Macros | |
| #define | JPH_IF_TRACK_BROADPHASE_STATS(...) | 
Typedefs | |
| using | BodyPairCollector = CollisionCollector< BodyPair, CollisionCollectorTraitsCollideShape > | 
| #define JPH_IF_TRACK_BROADPHASE_STATS | ( | ... | ) |