![]()  | 
  
    Jolt Physics
    
   A multi core friendly Game Physics Engine 
   | 
 
#include <Jolt/Physics/Character/CharacterBase.h>#include <Jolt/Physics/Body/MotionType.h>#include <Jolt/Physics/Body/BodyFilter.h>#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h>#include <Jolt/Physics/Collision/ObjectLayer.h>#include <Jolt/Physics/Collision/TransformedShape.h>#include <Jolt/Core/STLTempAllocator.h>Go to the source code of this file.
Classes | |
| class | CharacterVirtualSettings | 
| Contains the configuration of a character.  More... | |
| class | CharacterContactSettings | 
| This class contains settings that allow you to override the behavior of a character's collision response.  More... | |
| class | CharacterContactListener | 
| This class receives callbacks when a virtual character hits something.  More... | |
| class | CharacterVsCharacterCollision | 
| class | CharacterVsCharacterCollisionSimple | 
| class | CharacterVirtual | 
| struct | CharacterVirtual::ExtendedUpdateSettings | 
| Settings struct with settings for ExtendedUpdate.  More... | |
| struct | CharacterVirtual::Contact |