![]()  | 
  
    Jolt Physics
    
   A multi core friendly Game Physics Engine 
   | 
 
#include <Jolt/Jolt.h>#include <Jolt/Physics/Collision/CollideSphereVsTriangles.h>#include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>#include <Jolt/Physics/Collision/CollideShape.h>#include <Jolt/Physics/Collision/TransformedShape.h>#include <Jolt/Physics/Collision/ActiveEdges.h>#include <Jolt/Physics/Collision/NarrowPhaseStats.h>#include <Jolt/Core/Profiler.h>