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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Functions | |
| void | Indexify (const TriangleList &inTriangles, VertexList &outVertices, IndexedTriangleList &outTriangles, float inVertexWeldDistance) | 
| void | Deindexify (const VertexList &inVertices, const IndexedTriangleList &inTriangles, TriangleList &outTriangles) | 
| Take a list of indexed triangles and unpack them.  More... | |
| void Deindexify | ( | const VertexList & | inVertices, | 
| const IndexedTriangleList & | inTriangles, | ||
| TriangleList & | outTriangles | ||
| ) | 
Take a list of indexed triangles and unpack them.
| void Indexify | ( | const TriangleList & | inTriangles, | 
| VertexList & | outVertices, | ||
| IndexedTriangleList & | outTriangles, | ||
| float | inVertexWeldDistance = 1.0e-4f  | 
        ||
| ) | 
Take a list of triangles and get the unique set of vertices and use them to create indexed triangles. Vertices that are less than inVertexWeldDistance apart will be combined to a single vertex.