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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <Jolt/Geometry/Sphere.h>#include <Jolt/Physics/Body/AllowedDOFs.h>#include <Jolt/Physics/Body/MotionQuality.h>#include <Jolt/Physics/Body/BodyAccess.h>#include <Jolt/Physics/Body/MotionType.h>#include <Jolt/Physics/Body/BodyType.h>#include <Jolt/Physics/Body/MassProperties.h>#include <Jolt/Physics/DeterminismLog.h>#include "MotionProperties.inl"Go to the source code of this file.
Classes | |
| class | MotionProperties | 
| The Body class only keeps track of state for static bodies, the MotionProperties class keeps the additional state needed for a moving Body. It has a 1-on-1 relationship with the body.  More... | |
Enumerations | |
| enum class | ECanSleep { CannotSleep = 0 , CanSleep = 1 } | 
| Enum that determines if an object can go to sleep.  More... | |
      
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