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◆ cDefaultCollisionTolerance
If objects are closer than this distance, they are considered to be colliding (used for GJK) (unit: meter) 
 
 
◆ cDefaultConvexRadius
  
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          | constexpr float cDefaultConvexRadius = 0.05f |  | constexpr | 
 
How much padding to add around objects. 
 
 
◆ cDefaultPenetrationTolerance
  
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          | constexpr float cDefaultPenetrationTolerance = 1.0e-4f |  | constexpr | 
 
A factor that determines the accuracy of the penetration depth calculation. If the change of the squared distance is less than tolerance * current_penetration_depth^2 the algorithm will terminate. (unit: dimensionless) 
Stop when there's less than 1% change 
 
 
◆ cMaxPhysicsBarriers
  
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          | constexpr int cMaxPhysicsBarriers = 8 |  | constexpr | 
 
Maximum amount of barriers to allow. 
 
 
◆ cMaxPhysicsJobs
  
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          | constexpr int cMaxPhysicsJobs = 2048 |  | constexpr | 
 
Maximum amount of jobs to allow.