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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <Jolt/ObjectStream/ObjectStreamTypes.h>Go to the source code of this file.
Classes | |
| class | SerializableAttribute | 
| Attributes are members of classes that need to be serialized.  More... | |
Macros | |
| #define | JPH_DECLARE_PRIMITIVE(name) T_##name, | 
Enumerations | |
| enum class | EOSDataType {  Declare , Object , Instance , Pointer , Array , JPH_DECLARE_PRIMITIVE , Invalid }  | 
| Data type.  More... | |
| #define JPH_DECLARE_PRIMITIVE | ( | name | ) | T_##name, | 
      
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Data type.