Jolt Physics
A multi core friendly Game Physics Engine
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SoftBodySharedSettings.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
10
12
15class JPH_EXPORT SoftBodySharedSettings : public RefTarget<SoftBodySharedSettings>
16{
18
19public:
21 enum class EBendType
22 {
23 None,
24 Distance,
25 Dihedral,
26 };
27
29 enum class ELRAType
30 {
31 None,
32 EuclideanDistance,
33 GeodesicDistance,
34 };
35
40 {
42 VertexAttributes() = default;
43 VertexAttributes(float inCompliance, float inShearCompliance, float inBendCompliance, ELRAType inLRAType = ELRAType::None, float inLRAMaxDistanceMultiplier = 1.0f) : mCompliance(inCompliance), mShearCompliance(inShearCompliance), mBendCompliance(inBendCompliance), mLRAType(inLRAType), mLRAMaxDistanceMultiplier(inLRAMaxDistanceMultiplier) { }
44
45 float mCompliance = 0.0f;
46 float mShearCompliance = 0.0f;
47 float mBendCompliance = FLT_MAX;
48 ELRAType mLRAType = ELRAType::None;
49 float mLRAMaxDistanceMultiplier = 1.0f;
50 };
51
57 void CreateConstraints(const VertexAttributes *inVertexAttributes, uint inVertexAttributesLength, EBendType inBendType = EBendType::Distance, float inAngleTolerance = DegreesToRadians(8.0f));
58
60 void CalculateEdgeLengths();
61
64 void CalculateLRALengths(float inMaxDistanceMultiplier = 1.0f);
65
67 void CalculateBendConstraintConstants();
68
70 void CalculateVolumeConstraintVolumes();
71
73 void CalculateSkinnedConstraintNormals();
74
77 {
78 public:
84 };
85
87 void Optimize(OptimizationResults &outResults);
88
90 void Optimize() { OptimizationResults results; Optimize(results); }
91
93 Ref<SoftBodySharedSettings> Clone() const;
94
96 void SaveBinaryState(StreamOut &inStream) const;
97
99 void RestoreBinaryState(StreamIn &inStream);
100
105
107 void SaveWithMaterials(StreamOut &inStream, SharedSettingsToIDMap &ioSettingsMap, MaterialToIDMap &ioMaterialMap) const;
108
110
112 static SettingsResult sRestoreWithMaterials(StreamIn &inStream, IDToSharedSettingsMap &ioSettingsMap, IDToMaterialMap &ioMaterialMap);
113
116 {
118
119
120 Vertex() = default;
121 Vertex(const Float3 &inPosition, const Float3 &inVelocity = Float3(0, 0, 0), float inInvMass = 1.0f) : mPosition(inPosition), mVelocity(inVelocity), mInvMass(inInvMass) { }
122
123 Float3 mPosition { 0, 0, 0 };
124 Float3 mVelocity { 0, 0, 0 };
125 float mInvMass = 1.0f;
126 };
127
130 {
132
133
134 Face() = default;
135 Face(uint32 inVertex1, uint32 inVertex2, uint32 inVertex3, uint32 inMaterialIndex = 0) : mVertex { inVertex1, inVertex2, inVertex3 }, mMaterialIndex(inMaterialIndex) { }
136
138 bool IsDegenerate() const { return mVertex[0] == mVertex[1] || mVertex[0] == mVertex[2] || mVertex[1] == mVertex[2]; }
139
140 uint32 mVertex[3];
141 uint32 mMaterialIndex = 0;
142 };
143
146 {
148
149
150 Edge() = default;
151 Edge(uint32 inVertex1, uint32 inVertex2, float inCompliance = 0.0f) : mVertex { inVertex1, inVertex2 }, mCompliance(inCompliance) { }
152
154 uint32 GetMinVertexIndex() const { return min(mVertex[0], mVertex[1]); }
155
156 uint32 mVertex[2];
157 float mRestLength = 1.0f;
158 float mCompliance = 0.0f;
159 };
160
180 {
182
183
184 DihedralBend() = default;
185 DihedralBend(uint32 inVertex1, uint32 inVertex2, uint32 inVertex3, uint32 inVertex4, float inCompliance = 0.0f) : mVertex { inVertex1, inVertex2, inVertex3, inVertex4 }, mCompliance(inCompliance) { }
186
188 uint32 GetMinVertexIndex() const { return min(min(mVertex[0], mVertex[1]), min(mVertex[2], mVertex[3])); }
189
190 uint32 mVertex[4];
191 float mCompliance = 0.0f;
192 float mInitialAngle = 0.0f;
193 };
194
197 {
199
200
201 Volume() = default;
202 Volume(uint32 inVertex1, uint32 inVertex2, uint32 inVertex3, uint32 inVertex4, float inCompliance = 0.0f) : mVertex { inVertex1, inVertex2, inVertex3, inVertex4 }, mCompliance(inCompliance) { }
203
205 uint32 GetMinVertexIndex() const { return min(min(mVertex[0], mVertex[1]), min(mVertex[2], mVertex[3])); }
206
207 uint32 mVertex[4];
208 float mSixRestVolume = 1.0f;
209 float mCompliance = 0.0f;
210 };
211
214 {
216
217 public:
219 InvBind() = default;
220 InvBind(uint32 inJointIndex, Mat44Arg inInvBind) : mJointIndex(inJointIndex), mInvBind(inInvBind) { }
221
222 uint32 mJointIndex = 0;
223 Mat44 mInvBind = Mat44::sIdentity();
224 };
225
228 {
230
231 public:
233 SkinWeight() = default;
234 SkinWeight(uint32 inInvBindIndex, float inWeight) : mInvBindIndex(inInvBindIndex), mWeight(inWeight) { }
235
236 uint32 mInvBindIndex = 0;
237 float mWeight = 0.0f;
238 };
239
242 {
244
245 public:
247 Skinned() = default;
248 Skinned(uint32 inVertex, float inMaxDistance, float inBackStopDistance, float inBackStopRadius) : mVertex(inVertex), mMaxDistance(inMaxDistance), mBackStopDistance(inBackStopDistance), mBackStopRadius(inBackStopRadius) { }
249
252 {
253 // Get the total weight
254 float total = 0.0f;
255 for (const SkinWeight &w : mWeights)
256 total += w.mWeight;
257
258 // Normalize
259 if (total > 0.0f)
260 for (SkinWeight &w : mWeights)
261 w.mWeight /= total;
262 }
263
265 static constexpr uint cMaxSkinWeights = 4;
266
267 uint32 mVertex = 0;
268 SkinWeight mWeights[cMaxSkinWeights];
269 float mMaxDistance = FLT_MAX;
270 float mBackStopDistance = FLT_MAX;
271 float mBackStopRadius = 40.0f;
272 uint32 mNormalInfo = 0;
273 };
274
278 {
280
281 public:
283 LRA() = default;
284 LRA(uint32 inVertex1, uint32 inVertex2, float inMaxDistance) : mVertex { inVertex1, inVertex2 }, mMaxDistance(inMaxDistance) { }
285
287 uint32 GetMinVertexIndex() const { return min(mVertex[0], mVertex[1]); }
288
289 uint32 mVertex[2];
290 float mMaxDistance = 0.0f;
291 };
292
294 void AddFace(const Face &inFace) { JPH_ASSERT(!inFace.IsDegenerate()); mFaces.push_back(inFace); }
295
305 float mVertexRadius = 0.0f;
306
307private:
309
311 void CalculateClosestKinematic();
312
314 struct ClosestKinematic
315 {
316 uint32 mVertex = 0xffffffff;
317 float mDistance = FLT_MAX;
318 };
319
321 struct UpdateGroup
322 {
323 uint mEdgeEndIndex;
324 uint mLRAEndIndex;
325 uint mDihedralBendEndIndex;
326 uint mVolumeEndIndex;
327 uint mSkinnedEndIndex;
328 };
329
330 Array<ClosestKinematic> mClosestKinematic;
331 Array<UpdateGroup> mUpdateGroups;
332 Array<uint32> mSkinnedConstraintNormals;
333};
334
@ None
No degrees of freedom are allowed. Note that this is not valid and will crash. Use a static body inst...
#define JPH_EXPORT
Definition: Core.h:236
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
std::uint32_t uint32
Definition: Core.h:455
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
JPH_INLINE constexpr float DegreesToRadians(float inV)
Convert a value from degrees to radians.
Definition: Math.h:13
#define JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:80
Definition: Array.h:36
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
static JPH_INLINE Mat44 sIdentity()
Identity matrix.
Definition: Mat44.inl:35
static RefConst< PhysicsMaterial > sDefault
Default material that is used when a shape has no materials defined.
Definition: PhysicsMaterial.h:31
Definition: Reference.h:107
Definition: Reference.h:35
Helper class that either contains a valid result or an error.
Definition: Result.h:12
This class contains the runtime information of a soft body.
Definition: SoftBodyMotionProperties.h:34
An inverse bind matrix take a skinned vertex from its bind pose into joint local space.
Definition: SoftBodySharedSettings.h:214
InvBind()=default
Constructor.
InvBind(uint32 inJointIndex, Mat44Arg inInvBind)
Definition: SoftBodySharedSettings.h:220
Definition: SoftBodySharedSettings.h:278
uint32 GetMinVertexIndex() const
Return the lowest vertex index of this constraint.
Definition: SoftBodySharedSettings.h:287
LRA()=default
Constructor.
LRA(uint32 inVertex1, uint32 inVertex2, float inMaxDistance)
Definition: SoftBodySharedSettings.h:284
Information about the optimization of the soft body, the indices of certain elements may have changed...
Definition: SoftBodySharedSettings.h:77
Array< uint > mLRARemap
Maps old LRA index to new LRA index.
Definition: SoftBodySharedSettings.h:80
Array< uint > mVolumeRemap
Maps old volume constraint index to new volume constraint index.
Definition: SoftBodySharedSettings.h:82
Array< uint > mDihedralBendRemap
Maps old dihedral bend index to new dihedral bend index.
Definition: SoftBodySharedSettings.h:81
Array< uint > mSkinnedRemap
Maps old skinned constraint index to new skinned constraint index.
Definition: SoftBodySharedSettings.h:83
Array< uint > mEdgeRemap
Maps old edge index to new edge index.
Definition: SoftBodySharedSettings.h:79
A joint and its skin weight.
Definition: SoftBodySharedSettings.h:228
SkinWeight()=default
Constructor.
SkinWeight(uint32 inInvBindIndex, float inWeight)
Definition: SoftBodySharedSettings.h:234
A constraint that skins a vertex to joints and limits the distance that the simulated vertex can trav...
Definition: SoftBodySharedSettings.h:242
void NormalizeWeights()
Normalize the weights so that they add up to 1.
Definition: SoftBodySharedSettings.h:251
Skinned()=default
Constructor.
Skinned(uint32 inVertex, float inMaxDistance, float inBackStopDistance, float inBackStopRadius)
Definition: SoftBodySharedSettings.h:248
Definition: SoftBodySharedSettings.h:16
Array< Vertex > mVertices
The list of vertices or particles of the body.
Definition: SoftBodySharedSettings.h:296
ELRAType
The type of long range attachment constraint to create.
Definition: SoftBodySharedSettings.h:30
StreamUtils::ObjectToIDMap< PhysicsMaterial > MaterialToIDMap
Definition: SoftBodySharedSettings.h:103
Array< LRA > mLRAConstraints
The list of long range attachment constraints.
Definition: SoftBodySharedSettings.h:303
EBendType
Which type of bend constraint should be created.
Definition: SoftBodySharedSettings.h:22
Array< Skinned > mSkinnedConstraints
The list of vertices that are constrained to a skinned vertex.
Definition: SoftBodySharedSettings.h:301
void Optimize()
Optimize the soft body settings without results.
Definition: SoftBodySharedSettings.h:90
Array< Face > mFaces
The list of faces of the body.
Definition: SoftBodySharedSettings.h:297
Array< DihedralBend > mDihedralBendConstraints
The list of dihedral bend constraints of the body.
Definition: SoftBodySharedSettings.h:299
Array< Volume > mVolumeConstraints
The list of volume constraints of the body that keep the volume of tetrahedra in the soft body consta...
Definition: SoftBodySharedSettings.h:300
Array< Edge > mEdgeConstraints
The list of edges or springs of the body.
Definition: SoftBodySharedSettings.h:298
Array< InvBind > mInvBindMatrices
The list of inverse bind matrices for skinning vertices.
Definition: SoftBodySharedSettings.h:302
void AddFace(const Face &inFace)
Add a face to this soft body.
Definition: SoftBodySharedSettings.h:294
StreamUtils::ObjectToIDMap< SoftBodySharedSettings > SharedSettingsToIDMap
Definition: SoftBodySharedSettings.h:101
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
UnorderedMap< const Type *, uint32 > ObjectToIDMap
Definition: StreamUtils.h:18
Definition: SoftBodySharedSettings.h:180
uint32 GetMinVertexIndex() const
Return the lowest vertex index of this constraint.
Definition: SoftBodySharedSettings.h:188
An edge keeps two vertices at a constant distance using a spring: |x1 - x2| = rest length.
Definition: SoftBodySharedSettings.h:146
uint32 GetMinVertexIndex() const
Return the lowest vertex index of this constraint.
Definition: SoftBodySharedSettings.h:154
A face defines the surface of the body.
Definition: SoftBodySharedSettings.h:130
bool IsDegenerate() const
Check if this is a degenerate face (a face which points to the same vertex twice)
Definition: SoftBodySharedSettings.h:138
Definition: SoftBodySharedSettings.h:40
VertexAttributes(float inCompliance, float inShearCompliance, float inBendCompliance, ELRAType inLRAType=ELRAType::None, float inLRAMaxDistanceMultiplier=1.0f)
Definition: SoftBodySharedSettings.h:43
A vertex is a particle, the data in this structure is only used during creation of the soft body and ...
Definition: SoftBodySharedSettings.h:116
Volume constraint, keeps the volume of a tetrahedron constant.
Definition: SoftBodySharedSettings.h:197
uint32 GetMinVertexIndex() const
Return the lowest vertex index of this constraint.
Definition: SoftBodySharedSettings.h:205