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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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A joint and its skin weight. More...
#include <SoftBodySharedSettings.h>
Public Member Functions | |
| SkinWeight ()=default | |
| Constructor.  More... | |
| SkinWeight (uint32 inInvBindIndex, float inWeight) | |
Public Attributes | |
| uint32 | mInvBindIndex = 0 | 
| Index in mInvBindMatrices.  More... | |
| float | mWeight = 0.0f | 
| Weight with which it is skinned.  More... | |
A joint and its skin weight.
      
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  default | 
Constructor.
      
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  inline | 
| uint32 SoftBodySharedSettings::SkinWeight::mInvBindIndex = 0 | 
Index in mInvBindMatrices.
| float SoftBodySharedSettings::SkinWeight::mWeight = 0.0f | 
Weight with which it is skinned.