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Jolt Physics
A multi core friendly Game Physics Engine
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Go to the source code of this file.
Enumerations | |
| enum | { SWIZZLE_X = 0 , SWIZZLE_Y = 1 , SWIZZLE_Z = 2 , SWIZZLE_W = 3 , SWIZZLE_UNUSED = 2 } |
| Enum indicating which component to use when swizzling. More... | |
| anonymous enum |
Enum indicating which component to use when swizzling.
| Enumerator | |
|---|---|
| SWIZZLE_X | Use the X component. |
| SWIZZLE_Y | Use the Y component. |
| SWIZZLE_Z | Use the Z component. |
| SWIZZLE_W | Use the W component. |
| SWIZZLE_UNUSED | We always use the Z component when we don't specifically want to initialize a value, this is consistent with what is done in Vec3(x, y, z), Vec3(Float3 &) and Vec3::sLoadFloat3Unsafe. |