16class [[nodiscard]] alignas(JPH_VECTOR_ALIGNMENT)
Vec3
22#if defined(JPH_USE_SSE)
24#elif defined(JPH_USE_NEON)
25 using Type = float32x4_t;
36 Vec3 & operator = (
const Vec3 &inRHS) =
default;
38 JPH_INLINE
Vec3(
Type inRHS) : mValue(inRHS) { CheckW(); }
44 JPH_INLINE
Vec3(
float inX,
float inY,
float inZ);
47 static JPH_INLINE
Vec3 sZero();
50 static JPH_INLINE
Vec3 sNaN();
58 static JPH_INLINE
Vec3 sReplicate(
float inV);
61 static JPH_INLINE
Vec3 sLoadFloat3Unsafe(
const Float3 &inV);
105 static JPH_INLINE
Vec3 sUnitSpherical(
float inTheta,
float inPhi);
111 template <
class Random>
112 static inline Vec3 sRandom(Random &inRandom);
115#if defined(JPH_USE_SSE)
116 JPH_INLINE
float GetX()
const {
return _mm_cvtss_f32(mValue); }
117 JPH_INLINE
float GetY()
const {
return mF32[1]; }
118 JPH_INLINE
float GetZ()
const {
return mF32[2]; }
119#elif defined(JPH_USE_NEON)
120 JPH_INLINE
float GetX()
const {
return vgetq_lane_f32(mValue, 0); }
121 JPH_INLINE
float GetY()
const {
return vgetq_lane_f32(mValue, 1); }
122 JPH_INLINE
float GetZ()
const {
return vgetq_lane_f32(mValue, 2); }
124 JPH_INLINE
float GetX()
const {
return mF32[0]; }
125 JPH_INLINE
float GetY()
const {
return mF32[1]; }
126 JPH_INLINE
float GetZ()
const {
return mF32[2]; }
130 JPH_INLINE
void SetX(
float inX) { mF32[0] = inX; }
131 JPH_INLINE
void SetY(
float inY) { mF32[1] = inY; }
132 JPH_INLINE
void SetZ(
float inZ) { mF32[2] = mF32[3] = inZ; }
135 JPH_INLINE
void Set(
float inX,
float inY,
float inZ) { *
this =
Vec3(inX, inY, inZ); }
138 JPH_INLINE
float operator [] (
uint inCoordinate)
const {
JPH_ASSERT(inCoordinate < 3);
return mF32[inCoordinate]; }
141 JPH_INLINE
void SetComponent(
uint inCoordinate,
float inValue) {
JPH_ASSERT(inCoordinate < 3); mF32[inCoordinate] = inValue; mValue = sFixW(mValue); }
144 JPH_INLINE
bool operator == (
Vec3Arg inV2)
const;
145 JPH_INLINE
bool operator != (
Vec3Arg inV2)
const {
return !(*
this == inV2); }
148 JPH_INLINE
bool IsClose(
Vec3Arg inV2,
float inMaxDistSq = 1.0e-12f)
const;
151 JPH_INLINE
bool IsNearZero(
float inMaxDistSq = 1.0e-12f)
const;
154 JPH_INLINE
bool IsNormalized(
float inTolerance = 1.0e-6f)
const;
157 JPH_INLINE
bool IsNaN()
const;
169 JPH_INLINE
Vec3 operator / (
float inV2)
const;
172 JPH_INLINE
Vec3 & operator *= (
float inV2);
178 JPH_INLINE
Vec3 & operator /= (
float inV2);
187 JPH_INLINE
Vec3 operator - ()
const;
199 template<u
int32 SwizzleX, u
int32 SwizzleY, u
int32 SwizzleZ>
203 JPH_INLINE
Vec4 SplatX()
const;
206 JPH_INLINE
Vec4 SplatY()
const;
209 JPH_INLINE
Vec4 SplatZ()
const;
212 JPH_INLINE
int GetLowestComponentIndex()
const;
215 JPH_INLINE
int GetHighestComponentIndex()
const;
218 JPH_INLINE
Vec3 Abs()
const;
221 JPH_INLINE
Vec3 Reciprocal()
const;
233 JPH_INLINE
float Dot(
Vec3Arg inV2)
const;
236 JPH_INLINE
float LengthSq()
const;
239 JPH_INLINE
float Length()
const;
242 JPH_INLINE
Vec3 Normalized()
const;
245 JPH_INLINE
Vec3 NormalizedOr(
Vec3Arg inZeroValue)
const;
248 JPH_INLINE
void StoreFloat3(
Float3 *outV)
const;
251 JPH_INLINE
UVec4 ToInt()
const;
254 JPH_INLINE
UVec4 ReinterpretAsInt()
const;
257 JPH_INLINE
float ReduceMin()
const;
260 JPH_INLINE
float ReduceMax()
const;
263 JPH_INLINE
Vec3 Sqrt()
const;
266 JPH_INLINE
Vec3 GetNormalizedPerpendicular()
const;
269 JPH_INLINE
Vec3 GetSign()
const;
272 friend ostream & operator << (ostream &inStream,
Vec3Arg inV)
274 inStream << inV.
mF32[0] <<
", " << inV.
mF32[1] <<
", " << inV.
mF32[2];
291static_assert(is_trivial<Vec3>(),
"Is supposed to be a trivial type!");
#define JPH_EXPORT
Definition: Core.h:236
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
DVec3 operator*(double inV1, DVec3Arg inV2)
Definition: DVec3.inl:451
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
const Vec3 Vec3Arg
Definition: MathTypes.h:18
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Simple variable length array backed by a fixed size buffer.
Definition: StaticArray.h:14
static JPH_INLINE Type sFixW(Type inValue)
Internal helper function that ensures that the Z component is replicated to the W component to preven...
Vec4::Type Type
Definition: Vec3.h:27
static JPH_INLINE Vec3 sAxisX()
Vectors with the principal axis.
Definition: Vec3.h:53
JPH_INLINE void SetComponent(uint inCoordinate, float inValue)
Set float component by index.
Definition: Vec3.h:141
Vec3(const Vec3 &inRHS)=default
static JPH_INLINE Vec3 sAxisY()
Definition: Vec3.h:54
JPH_INLINE float GetX() const
Get individual components.
Definition: Vec3.h:124
JPH_INLINE void SetY(float inY)
Definition: Vec3.h:131
JPH_INLINE Vec3(Type inRHS)
Definition: Vec3.h:38
JPH_INLINE void SetZ(float inZ)
Definition: Vec3.h:132
JPH_INLINE void CheckW() const
Internal helper function that checks that W is equal to Z, so e.g. dividing by it should not generate...
static JPH_INLINE Vec3 sAxisZ()
Definition: Vec3.h:55
JPH_INLINE void SetX(float inX)
Set individual components.
Definition: Vec3.h:130
Type mValue
Definition: Vec3.h:286
JPH_INLINE float GetY() const
Definition: Vec3.h:125
float mF32[4]
Definition: Vec3.h:287
JPH_INLINE void Set(float inX, float inY, float inZ)
Set all components.
Definition: Vec3.h:135
JPH_INLINE float GetZ() const
Definition: Vec3.h:126
Vec3()=default
Constructor.
static JPH_EXPORT const StaticArray< Vec3, 1026 > sUnitSphere
A set of vectors uniformly spanning the surface of a unit sphere, usable for debug purposes.
Definition: Vec3.h:108
JPH_INLINE Vec3 Swizzle() const
Swizzle the elements in inV.
{ float mData[4] Type
Definition: Vec4.h:24