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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Axis aligned box. More...
#include <AABox.h>
Public Member Functions | |
| JPH_OVERRIDE_NEW_DELETE | AABox () | 
| Constructor.  More... | |
| AABox (Vec3Arg inMin, Vec3Arg inMax) | |
| AABox (DVec3Arg inMin, DVec3Arg inMax) | |
| AABox (Vec3Arg inCenter, float inRadius) | |
| bool | operator== (const AABox &inRHS) const | 
| Comparison operators.  More... | |
| bool | operator!= (const AABox &inRHS) const | 
| void | SetEmpty () | 
| Reset the bounding box to an empty bounding box.  More... | |
| bool | IsValid () const | 
| Check if the bounding box is valid (max >= min)  More... | |
| void | Encapsulate (Vec3Arg inPos) | 
| Encapsulate point in bounding box.  More... | |
| void | Encapsulate (const AABox &inRHS) | 
| Encapsulate bounding box in bounding box.  More... | |
| void | Encapsulate (const Triangle &inRHS) | 
| Encapsulate triangle in bounding box.  More... | |
| void | Encapsulate (const VertexList &inVertices, const IndexedTriangle &inTriangle) | 
| Encapsulate triangle in bounding box.  More... | |
| AABox | Intersect (const AABox &inOther) const | 
| Intersect this bounding box with inOther, returns the intersection.  More... | |
| void | EnsureMinimalEdgeLength (float inMinEdgeLength) | 
| Make sure that each edge of the bounding box has a minimal length.  More... | |
| void | ExpandBy (Vec3Arg inVector) | 
| Widen the box on both sides by inVector.  More... | |
| Vec3 | GetCenter () const | 
| Get center of bounding box.  More... | |
| Vec3 | GetExtent () const | 
| Get extent of bounding box (half of the size)  More... | |
| Vec3 | GetSize () const | 
| Get size of bounding box.  More... | |
| float | GetSurfaceArea () const | 
| Get surface area of bounding box.  More... | |
| float | GetVolume () const | 
| Get volume of bounding box.  More... | |
| bool | Contains (const AABox &inOther) const | 
| Check if this box contains another box.  More... | |
| bool | Contains (Vec3Arg inOther) const | 
| Check if this box contains a point.  More... | |
| bool | Contains (DVec3Arg inOther) const | 
| Check if this box contains a point.  More... | |
| bool | Overlaps (const AABox &inOther) const | 
| Check if this box overlaps with another box.  More... | |
| bool | Overlaps (const Plane &inPlane) const | 
| Check if this box overlaps with a plane.  More... | |
| void | Translate (Vec3Arg inTranslation) | 
| Translate bounding box.  More... | |
| void | Translate (DVec3Arg inTranslation) | 
| Translate bounding box.  More... | |
| AABox | Transformed (Mat44Arg inMatrix) const | 
| Transform bounding box.  More... | |
| AABox | Transformed (DMat44Arg inMatrix) const | 
| Transform bounding box.  More... | |
| AABox | Scaled (Vec3Arg inScale) const | 
| Scale this bounding box, can handle non-uniform and negative scaling.  More... | |
| Vec3 | GetSupport (Vec3Arg inDirection) const | 
| Calculate the support vector for this convex shape.  More... | |
| template<class VERTEX_ARRAY > | |
| void | GetSupportingFace (Vec3Arg inDirection, VERTEX_ARRAY &outVertices) const | 
| Get the vertices of the face that faces inDirection the most.  More... | |
| Vec3 | GetClosestPoint (Vec3Arg inPoint) const | 
| Get the closest point on or in this box to inPoint.  More... | |
| float | GetSqDistanceTo (Vec3Arg inPoint) const | 
| Get the squared distance between inPoint and this box (will be 0 if in Point is inside the box)  More... | |
Static Public Member Functions | |
| static AABox | sFromTwoPoints (Vec3Arg inP1, Vec3Arg inP2) | 
| Create box from 2 points.  More... | |
| static AABox | sBiggest () | 
| Get bounding box of size 2 * FLT_MAX.  More... | |
Public Attributes | |
| Vec3 | mMin | 
| Bounding box min and max.  More... | |
| Vec3 | mMax | 
Axis aligned box.
      
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Constructor.
      
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Check if this box contains another box.
      
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Check if this box contains a point.
      
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Check if this box contains a point.
      
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Encapsulate bounding box in bounding box.
      
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Encapsulate triangle in bounding box.
      
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Encapsulate triangle in bounding box.
      
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Encapsulate point in bounding box.
      
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Make sure that each edge of the bounding box has a minimal length.
      
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Widen the box on both sides by inVector.
      
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Get center of bounding box.
Get the closest point on or in this box to inPoint.
      
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Get extent of bounding box (half of the size)
      
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Get size of bounding box.
      
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Get the squared distance between inPoint and this box (will be 0 if in Point is inside the box)
Calculate the support vector for this convex shape.
      
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Get the vertices of the face that faces inDirection the most.
      
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Get surface area of bounding box.
      
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Get volume of bounding box.
Intersect this bounding box with inOther, returns the intersection.
      
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Check if the bounding box is valid (max >= min)
      
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Comparison operators.
      
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Check if this box overlaps with another box.
      
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Check if this box overlaps with a plane.
      
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Get bounding box of size 2 * FLT_MAX.
Scale this bounding box, can handle non-uniform and negative scaling.
      
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Reset the bounding box to an empty bounding box.
Create box from 2 points.
      
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Translate bounding box.
      
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Translate bounding box.
| Vec3 AABox::mMax | 
| Vec3 AABox::mMin | 
Bounding box min and max.