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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Class function to filter out bodies for debug rendering, returns true if body should be rendered. More...
#include <BodyFilter.h>
  
Public Member Functions | |
| virtual | ~BodyDrawFilter ()=default | 
| Destructor.  More... | |
| virtual bool | ShouldDraw (const Body &inBody) const | 
| Filter function. Returns true if inBody should be rendered.  More... | |
  Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete | 
Class function to filter out bodies for debug rendering, returns true if body should be rendered.
      
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  virtualdefault | 
Destructor.
      
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  inlinevirtual | 
Filter function. Returns true if inBody should be rendered.