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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Filter class for broadphase layers. More...
#include <BroadPhaseLayer.h>
  
Public Member Functions | |
| virtual | ~BroadPhaseLayerFilter ()=default | 
| Destructor.  More... | |
| virtual bool | ShouldCollide (BroadPhaseLayer inLayer) const | 
| Function to filter out broadphase layers when doing collision query test (return true to allow testing against objects with this layer)  More... | |
  Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete | 
Filter class for broadphase layers.
      
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  virtualdefault | 
Destructor.
      
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  inlinevirtual | 
Function to filter out broadphase layers when doing collision query test (return true to allow testing against objects with this layer)
Reimplemented in DefaultBroadPhaseLayerFilter, and SpecifiedBroadPhaseLayerFilter.