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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Public Member Functions | |
| Cylinder (float inHalfHeight, float inRadius, float inConvexRadius) | |
| virtual Vec3 | GetSupport (Vec3Arg inDirection) const override | 
| virtual float | GetConvexRadius () const override | 
  Public Member Functions inherited from ConvexShape::Support | |
| virtual | ~Support ()=default | 
| Warning: Virtual destructor will not be called on this object!  More... | |
| virtual Vec3 | GetSupport (Vec3Arg inDirection) const =0 | 
| virtual float | GetConvexRadius () const =0 | 
      
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  inlineoverridevirtual | 
Convex radius of shape. Collision detection on penetrating shapes is much more expensive, so you can add a radius around objects to increase the shape. This makes it far less likely that they will actually penetrate.
Implements ConvexShape::Support.
Calculate the support vector for this convex shape (includes / excludes the convex radius depending on how this was obtained). Support vector is relative to the center of mass of the shape.
Implements ConvexShape::Support.