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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
   | 
 
A single triangle. More...
#include <DebugRenderer.h>
Public Member Functions | |
| Triangle ()=default | |
| Triangle (Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, ColorArg inColor) | |
| Triangle (Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, ColorArg inColor, Vec3Arg inUVOrigin, Vec3Arg inUVDirection) | |
Public Attributes | |
| Vertex | mV [3] | 
A single triangle.
      
  | 
  default | 
| DebugRenderer::Triangle::Triangle | ( | Vec3Arg | inV1, | 
| Vec3Arg | inV2, | ||
| Vec3Arg | inV3, | ||
| ColorArg | inColor, | ||
| Vec3Arg | inUVOrigin, | ||
| Vec3Arg | inUVDirection | ||
| ) | 
| Vertex DebugRenderer::Triangle::mV[3] |