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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Default filter class that uses the pair filter in combination with a specified layer to filter layers. More...
#include <ObjectLayer.h>
  
Public Member Functions | |
| DefaultObjectLayerFilter (const ObjectLayerPairFilter &inObjectLayerPairFilter, ObjectLayer inLayer) | |
| Constructor.  More... | |
| DefaultObjectLayerFilter (const DefaultObjectLayerFilter &inRHS) | |
| Copy constructor.  More... | |
| virtual bool | ShouldCollide (ObjectLayer inLayer) const override | 
| Function to filter out object layers when doing collision query test (return true to allow testing against objects with this layer)  More... | |
  Public Member Functions inherited from ObjectLayerFilter | |
| virtual | ~ObjectLayerFilter ()=default | 
| Destructor.  More... | |
| virtual bool | ShouldCollide (ObjectLayer inLayer) const | 
| Function to filter out object layers when doing collision query test (return true to allow testing against objects with this layer)  More... | |
  Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete | 
Default filter class that uses the pair filter in combination with a specified layer to filter layers.
      
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  inline | 
Constructor.
      
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  inline | 
Copy constructor.
      
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  inlineoverridevirtual | 
Function to filter out object layers when doing collision query test (return true to allow testing against objects with this layer)
Reimplemented from ObjectLayerFilter.