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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Class that holds 3 doubles. Used as a storage class. Convert to DVec3 for calculations. More...
#include <Double3.h>
Public Member Functions | |
| JPH_OVERRIDE_NEW_DELETE | Double3 ()=default | 
| Intentionally not initialized for performance reasons.  More... | |
| Double3 (const Double3 &inRHS)=default | |
| Double3 & | operator= (const Double3 &inRHS)=default | 
| Double3 (double inX, double inY, double inZ) | |
| double | operator[] (int inCoordinate) const | 
| bool | operator== (const Double3 &inRHS) const | 
| bool | operator!= (const Double3 &inRHS) const | 
Public Attributes | |
| double | x | 
| double | y | 
| double | z | 
Class that holds 3 doubles. Used as a storage class. Convert to DVec3 for calculations.
      
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  default | 
Intentionally not initialized for performance reasons.
      
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  default | 
      
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  inline | 
      
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  inline | 
      
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  inline | 
      
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  inline | 
| double Double3::x | 
| double Double3::y | 
| double Double3::z |