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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Class that holds 2 floats, used as a storage class mainly. More...
#include <Float2.h>
Public Member Functions | |
| JPH_OVERRIDE_NEW_DELETE | Float2 ()=default | 
| Intentionally not initialized for performance reasons.  More... | |
| Float2 (const Float2 &inRHS)=default | |
| Float2 & | operator= (const Float2 &inRHS)=default | 
| Float2 (float inX, float inY) | |
| bool | operator== (const Float2 &inRHS) const | 
| bool | operator!= (const Float2 &inRHS) const | 
Public Attributes | |
| float | x | 
| float | y | 
Friends | |
| ostream & | operator<< (ostream &inStream, const Float2 &inV) | 
| To String.  More... | |
Class that holds 2 floats, used as a storage class mainly.
      
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  default | 
Intentionally not initialized for performance reasons.
      
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  default | 
      
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  inline | 
      
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  friend | 
To String.
| float Float2::x | 
| float Float2::y |