◆ BodiesToSleep()
  
  
      
        
          | PhysicsSystem::BodiesToSleep::BodiesToSleep  | 
          ( | 
          BodyManager &  | 
          inBodyManager,  | 
         
        
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          BodyID *  | 
          inBodiesToSleepBuffer  | 
         
        
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          ) | 
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inline   | 
  
 
 
◆ ~BodiesToSleep()
  
  
      
        
          | PhysicsSystem::BodiesToSleep::~BodiesToSleep  | 
          ( | 
           | ) | 
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inline   | 
  
 
 
◆ PutToSleep()
  
  
      
        
          | void PhysicsSystem::BodiesToSleep::PutToSleep  | 
          ( | 
          const BodyID *  | 
          inBegin,  | 
         
        
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          const BodyID *  | 
          inEnd  | 
         
        
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          ) | 
           |  | 
         
       
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inline   | 
  
 
 
◆ cBodiesToSleepSize
  
  
      
        
          | constexpr int PhysicsSystem::BodiesToSleep::cBodiesToSleepSize = 512 | 
         
       
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staticconstexpr   | 
  
 
 
◆ cMaxBodiesToPutInBuffer
  
  
      
        
          | constexpr int PhysicsSystem::BodiesToSleep::cMaxBodiesToPutInBuffer = 128 | 
         
       
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staticconstexpr   | 
  
 
 
The documentation for this class was generated from the following file: