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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <SubShapeID.h>
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| SubShapeIDCreator | PushID (uint inValue, uint inBits) const | 
| Add a new id to the chain of id's and return it.  More... | |
| const SubShapeID & | GetID () const | 
| uint | GetNumBitsWritten () const | 
| Get the number of bits that have been written to the sub shape ID so far.  More... | |
A sub shape id creator can be used to create a new sub shape id by recursing through the shape hierarchy and pushing new ID's onto the chain
      
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Get the number of bits that have been written to the sub shape ID so far.
      
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Add a new id to the chain of id's and return it.