![]()  | 
  
    Jolt Physics
    
   A multi core friendly Game Physics Engine 
   | 
 
A pair of bodies and their sub shape ID's. Can be used as a key in a map to find a contact point. More...
#include <SubShapeIDPair.h>
Public Member Functions | |
| JPH_OVERRIDE_NEW_DELETE | SubShapeIDPair ()=default | 
| Constructor.  More... | |
| SubShapeIDPair (const BodyID &inBody1ID, const SubShapeID &inSubShapeID1, const BodyID &inBody2ID, const SubShapeID &inSubShapeID2) | |
| SubShapeIDPair & | operator= (const SubShapeIDPair &)=default | 
| SubShapeIDPair (const SubShapeIDPair &)=default | |
| bool | operator== (const SubShapeIDPair &inRHS) const | 
| Equality operator.  More... | |
| bool | operator< (const SubShapeIDPair &inRHS) const | 
| Less than operator, used to consistently order contact points for a deterministic simulation.  More... | |
| const BodyID & | GetBody1ID () const | 
| const SubShapeID & | GetSubShapeID1 () const | 
| const BodyID & | GetBody2ID () const | 
| const SubShapeID & | GetSubShapeID2 () const | 
| uint64 | GetHash () const | 
A pair of bodies and their sub shape ID's. Can be used as a key in a map to find a contact point.
      
  | 
  default | 
Constructor.
      
  | 
  inline | 
      
  | 
  default | 
      
  | 
  inline | 
      
  | 
  inline | 
      
  | 
  inline | 
      
  | 
  inline | 
      
  | 
  inline | 
      
  | 
  inline | 
Less than operator, used to consistently order contact points for a deterministic simulation.
      
  | 
  default | 
      
  | 
  inline | 
Equality operator.