Runtime data for transmission.  
 More...
#include <VehicleTransmission.h>
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| ETransmissionMode  | mMode = ETransmissionMode::Auto | 
|   | How to switch gears.  More...
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|   | 
| Array< float >  | mGearRatios { 2.66f, 1.78f, 1.3f, 1.0f, 0.74f } | 
|   | Ratio in rotation rate between engine and gear box, first element is 1st gear, 2nd element 2nd gear etc.  More...
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|   | 
| Array< float >  | mReverseGearRatios { -2.90f } | 
|   | Ratio in rotation rate between engine and gear box when driving in reverse.  More...
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|   | 
| float  | mSwitchTime = 0.5f | 
|   | How long it takes to switch gears (s), only used in auto mode.  More...
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|   | 
| float  | mClutchReleaseTime = 0.3f | 
|   | How long it takes to release the clutch (go to full friction), only used in auto mode.  More...
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|   | 
| float  | mSwitchLatency = 0.5f | 
|   | How long to wait after releasing the clutch before another switch is attempted (s), only used in auto mode.  More...
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|   | 
| float  | mShiftUpRPM = 4000.0f | 
|   | If RPM of engine is bigger then this we will shift a gear up, only used in auto mode.  More...
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|   | 
| float  | mShiftDownRPM = 2000.0f | 
|   | If RPM of engine is smaller then this we will shift a gear down, only used in auto mode.  More...
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|   | 
| float  | mClutchStrength = 10.0f | 
|   | Strength of the clutch when fully engaged. Total torque a clutch applies is Torque = ClutchStrength * (Velocity Engine - Avg Velocity Wheels At Clutch) (units: k m^2 s^-1)  More...
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|   | 
Runtime data for transmission. 
 
◆ AllowSleep()
  
  
      
        
          | bool VehicleTransmission::AllowSleep  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
Only allow sleeping when the transmission is idle. 
 
 
◆ GetClutchFriction()
  
  
      
        
          | float VehicleTransmission::GetClutchFriction  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
Value between 0 and 1 indicating how much friction the clutch gives (0 = no friction, 1 = full friction) 
 
 
◆ GetCurrentGear()
  
  
      
        
          | int VehicleTransmission::GetCurrentGear  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
Current gear, -1 = reverse, 0 = neutral, 1 = 1st gear etc. 
 
 
◆ GetCurrentRatio()
      
        
          | float VehicleTransmission::GetCurrentRatio  | 
          ( | 
           | ) | 
           const | 
        
      
 
Return the transmission ratio based on the current gear (ratio between engine and differential) 
 
 
◆ IsSwitchingGear()
  
  
      
        
          | bool VehicleTransmission::IsSwitchingGear  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
If the auto box is currently switching gears. 
 
 
◆ RestoreState()
      
        
          | void VehicleTransmission::RestoreState  | 
          ( | 
          StateRecorder &  | 
          inStream | ) | 
           | 
        
      
 
 
◆ SaveState()
      
        
          | void VehicleTransmission::SaveState  | 
          ( | 
          StateRecorder &  | 
          inStream | ) | 
           const | 
        
      
 
 
◆ Set()
  
  
      
        
          | void VehicleTransmission::Set  | 
          ( | 
          int  | 
          inCurrentGear,  | 
         
        
           | 
           | 
          float  | 
          inClutchFriction  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inline   | 
  
 
Set input from driver regarding the transmission (only relevant when transmission is set to manual mode) 
- Parameters
 - 
  
    | inCurrentGear | Current gear, -1 = reverse, 0 = neutral, 1 = 1st gear etc.  | 
    | inClutchFriction | Value between 0 and 1 indicating how much friction the clutch gives (0 = no friction, 1 = full friction)  | 
  
   
 
 
◆ Update()
      
        
          | void VehicleTransmission::Update  | 
          ( | 
          float  | 
          inDeltaTime,  | 
        
        
           | 
           | 
          float  | 
          inCurrentRPM,  | 
        
        
           | 
           | 
          float  | 
          inForwardInput,  | 
        
        
           | 
           | 
          bool  | 
          inCanShiftUp  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Update the current gear and clutch friction if the transmission is in auto mode 
- Parameters
 - 
  
    | inDeltaTime | Time step delta time in s  | 
    | inCurrentRPM | Current RPM for engine  | 
    | inForwardInput | Hint if the user wants to drive forward (> 0) or backwards (< 0)  | 
    | inCanShiftUp | Indicates if we want to allow the transmission to shift up (e.g. pass false if wheels are slipping)  | 
  
   
 
 
The documentation for this class was generated from the following files: