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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <CompoundShape.h>
Public Attributes | |
| RefConst< ShapeSettings > | mShape | 
| Sub shape (either this or mShapePtr needs to be filled up)  More... | |
| RefConst< Shape > | mShapePtr | 
| Sub shape (either this or mShape needs to be filled up)  More... | |
| Vec3 | mPosition | 
| Position of the sub shape.  More... | |
| Quat | mRotation | 
| Rotation of the sub shape.  More... | |
| uint32 | mUserData = 0 | 
| User data value (can be used by the application for any purpose)  More... | |
| Vec3 CompoundShapeSettings::SubShapeSettings::mPosition | 
Position of the sub shape.
| Quat CompoundShapeSettings::SubShapeSettings::mRotation | 
Rotation of the sub shape.
| RefConst<ShapeSettings> CompoundShapeSettings::SubShapeSettings::mShape | 
Sub shape (either this or mShapePtr needs to be filled up)
Sub shape (either this or mShape needs to be filled up)
| uint32 CompoundShapeSettings::SubShapeSettings::mUserData = 0 | 
User data value (can be used by the application for any purpose)