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Jolt Physics
A multi core friendly Game Physics Engine
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#include <NodeCodecQuadTreeHalfFloat.h>
Public Attributes | |
| Float3 | mRootBoundsMin |
| Float3 | mRootBoundsMax |
| uint32 | mRootProperties |
Header for the tree.
| Float3 NodeCodecQuadTreeHalfFloat< Alignment >::Header::mRootBoundsMax |
| Float3 NodeCodecQuadTreeHalfFloat< Alignment >::Header::mRootBoundsMin |
| uint32 NodeCodecQuadTreeHalfFloat< Alignment >::Header::mRootProperties |