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Jolt Physics
A multi core friendly Game Physics Engine
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#include <NodeCodecQuadTreeHalfFloat.h>
Public Attributes | |
| HalfFloat | mBoundsMinX [4] |
| 4 child bounding boxes More... | |
| HalfFloat | mBoundsMinY [4] |
| HalfFloat | mBoundsMinZ [4] |
| HalfFloat | mBoundsMaxX [4] |
| HalfFloat | mBoundsMaxY [4] |
| HalfFloat | mBoundsMaxZ [4] |
| uint32 | mNodeProperties [4] |
| 4 child node properties More... | |
Node structure.
| HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMaxX[4] |
| HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMaxY[4] |
| HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMaxZ[4] |
| HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMinX[4] |
4 child bounding boxes
| HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMinY[4] |
| HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMinZ[4] |
| uint32 NodeCodecQuadTreeHalfFloat< Alignment >::Node::mNodeProperties[4] |
4 child node properties