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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Class that wraps a triangle so that it can used with convex collision detection. More...
#include <ConvexSupport.h>
Public Member Functions | |
| TriangleConvexSupport (Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3) | |
| Constructor.  More... | |
| Vec3 | GetSupport (Vec3Arg inDirection) const | 
| Calculate the support vector for this convex shape.  More... | |
| template<class VERTEX_ARRAY > | |
| void | GetSupportingFace (Vec3Arg inDirection, VERTEX_ARRAY &outVertices) const | 
| Get the vertices of the face that faces inDirection the most.  More... | |
Public Attributes | |
| Vec3 | mV1 | 
| The three vertices of the triangle.  More... | |
| Vec3 | mV2 | 
| Vec3 | mV3 | 
Class that wraps a triangle so that it can used with convex collision detection.
Constructor.
Calculate the support vector for this convex shape.
      
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  inline | 
Get the vertices of the face that faces inDirection the most.
| Vec3 TriangleConvexSupport::mV1 | 
The three vertices of the triangle.
| Vec3 TriangleConvexSupport::mV2 | 
| Vec3 TriangleConvexSupport::mV3 |