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Jolt Physics
A multi core friendly Game Physics Engine
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#include <SimShapeFilterWrapper.h>
Public Member Functions | |
| SimShapeFilterWrapperUnion (const SimShapeFilter *inFilter, const Body *inBody1) | |
| Constructor. More... | |
| ~SimShapeFilterWrapperUnion () | |
| Destructor. More... | |
| SimShapeFilterWrapper & | GetSimShapeFilterWrapper () |
| Accessor. More... | |
In case we don't have a simulation shape filter, we fall back to using a default shape filter that always returns true INTERNAL CLASS DO NOT USE!
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Constructor.
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Destructor.
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Accessor.