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Jolt Physics
A multi core friendly Game Physics Engine
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Class that holds 4 float values. Convert to Vec4 to perform calculations. More...
#include <Float4.h>
Public Member Functions | |
| JPH_OVERRIDE_NEW_DELETE | Float4 ()=default |
| Intentionally not initialized for performance reasons. More... | |
| Float4 (const Float4 &inRHS)=default | |
| Float4 (float inX, float inY, float inZ, float inW) | |
| Float4 & | operator= (const Float4 &inRHS)=default |
| float | operator[] (int inCoordinate) const |
| bool | operator== (const Float4 &inRHS) const |
| bool | operator!= (const Float4 &inRHS) const |
Public Attributes | |
| float | x |
| float | y |
| float | z |
| float | w |
Class that holds 4 float values. Convert to Vec4 to perform calculations.
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default |
Intentionally not initialized for performance reasons.
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default |
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inline |
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inline |
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inline |
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inline |
| float Float4::w |
| float Float4::x |
| float Float4::y |
| float Float4::z |