9#ifdef JPH_DEBUG_RENDERER
138 virtual AABox GetLocalBounds()
const override;
156 virtual Vec3 GetSurfaceNormal(
const SubShapeID &inSubShapeID,
Vec3Arg inLocalSurfacePosition)
const override;
159 virtual void GetSupportingFace(
const SubShapeID &inSubShapeID,
Vec3Arg inDirection,
Vec3Arg inScale,
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices)
const override;
164#ifdef JPH_DEBUG_RENDERER
174 virtual void CollidePoint(
Vec3Arg inPoint,
const SubShapeIDCreator &inSubShapeIDCreator,
CollidePointCollector &ioCollector,
const ShapeFilter &inShapeFilter = { })
const override;
177 virtual void CollideSoftBodyVertices(
Mat44Arg inCenterOfMassTransform,
Vec3Arg inScale,
const CollideSoftBodyVertexIterator &inVertices,
uint inNumVertices,
int inCollidingShapeIndex)
const override;
180 virtual void GetTrianglesStart(GetTrianglesContext &ioContext,
const AABox &inBox,
Vec3Arg inPositionCOM,
QuatArg inRotation,
Vec3Arg inScale)
const override;
183 virtual int GetTrianglesNext(GetTrianglesContext &ioContext,
int inMaxTrianglesRequested, Float3 *outTriangleVertices,
const PhysicsMaterial **outMaterials =
nullptr)
const override;
187 Vec3 GetPosition(
uint inX,
uint inY)
const;
190 bool IsNoCollision(
uint inX,
uint inY)
const;
194 bool ProjectOntoSurface(
Vec3Arg inLocalPosition, Vec3 &outSurfacePosition, SubShapeID &outSubShapeID)
const;
201 void GetSubShapeCoordinates(
const SubShapeID &inSubShapeID,
uint &outX,
uint &outY,
uint &outTriangleIndex)
const;
215 void GetHeights(
uint inX,
uint inY,
uint inSizeX,
uint inSizeY,
float *outHeights, intptr_t inHeightsStride)
const;
228 void SetHeights(
uint inX,
uint inY,
uint inSizeX,
uint inSizeY,
const float *inHeights, intptr_t inHeightsStride,
TempAllocator &inAllocator,
float inActiveEdgeCosThresholdAngle = 0.996195f);
240 void GetMaterials(
uint inX,
uint inY,
uint inSizeX,
uint inSizeY,
uint8 *outMaterials, intptr_t inMaterialsStride)
const;
256 virtual void SaveBinaryState(
StreamOut &inStream)
const override;
261 virtual Stats GetStats()
const override;
266#ifdef JPH_DEBUG_RENDERER
286 void AllocateBuffers();
289 void CalculateActiveEdges(
uint inX,
uint inY,
uint inSizeX,
uint inSizeY,
const float *inHeights,
uint inHeightsStartX,
uint inHeightsStartY, intptr_t inHeightsStride,
float inHeightsScale,
float inActiveEdgeCosThresholdAngle,
TempAllocator &inAllocator);
298 inline uint GetNumBlocks()
const {
return mSampleCount / mBlockSize; }
304 static inline void sGetRangeBlockOffsetAndStride(
uint inNumBlocks,
uint inMaxLevel,
uint &outRangeBlockOffset,
uint &outRangeBlockStride);
307 inline void GetBlockOffsetAndScale(
uint inBlockX,
uint inBlockY,
uint inRangeBlockOffset,
uint inRangeBlockStride,
float &outBlockOffset,
float &outBlockScale)
const;
313 inline Vec3 GetPosition(
uint inX,
uint inY,
float inBlockOffset,
float inBlockScale,
bool &outNoCollision)
const;
316 uint GetSubShapeIDBits()
const;
319 inline SubShapeID EncodeSubShapeID(
const SubShapeIDCreator &inCreator,
uint inX,
uint inY,
uint inTriangle)
const;
320 inline void DecodeSubShapeID(
const SubShapeID &inSubShapeID,
uint &outX,
uint &outY,
uint &outTriangle)
const;
326 static void sCollideConvexVsHeightField(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
327 static void sCollideSphereVsHeightField(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
328 static void sCastConvexVsHeightField(
const ShapeCast &inShapeCast,
const ShapeCastSettings &inShapeCastSettings,
const Shape *inShape,
Vec3Arg inScale,
const ShapeFilter &inShapeFilter,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
CastShapeCollector &ioCollector);
329 static void sCastSphereVsHeightField(
const ShapeCast &inShapeCast,
const ShapeCastSettings &inShapeCastSettings,
const Shape *inShape,
Vec3Arg inScale,
const ShapeFilter &inShapeFilter,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
CastShapeCollector &ioCollector);
333 template <
class Visitor>
334 void WalkHeightField(Visitor &ioVisitor)
const;
337 struct alignas(16) RangeBlock
344 inline void GetRangeBlock(
uint inBlockX,
uint inBlockY,
uint inRangeBlockOffset,
uint inRangeBlockStride, RangeBlock *&outBlock,
uint &outIndexInBlock);
347 static const uint sGridOffsets[];
357 uint32 mHeightSamplesSize = 0;
358 uint32 mRangeBlocksSize = 0;
359 uint32 mActiveEdgesSize = 0;
360 uint8 mBitsPerSample = 8;
361 uint8 mSampleMask = 0xff;
364 RangeBlock * mRangeBlocks =
nullptr;
365 uint8 * mHeightSamples =
nullptr;
366 uint8 * mActiveEdges =
nullptr;
370 Array<uint8> mMaterialIndices;
371 uint32 mNumBitsPerMaterialIndex = 0;
373#ifdef JPH_DEBUG_RENDERER
376 mutable bool mCachedUseMaterialColors =
false;
Color ColorArg
Type to use for passing arguments to a function.
Definition Color.h:12
std::uint8_t uint8
Definition Core.h:501
#define JPH_EXPORT
Definition Core.h:275
unsigned int uint
Definition Core.h:500
#define JPH_NAMESPACE_END
Definition Core.h:425
std::uint32_t uint32
Definition Core.h:503
#define JPH_IF_DEBUG_RENDERER(...)
Definition Core.h:589
#define JPH_NAMESPACE_BEGIN
Definition Core.h:419
std::uint16_t uint16
Definition Core.h:502
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
uint CountLeadingZeros(uint32 inValue)
Compute the number of leading zero bits (how many high bits are zero).
Definition Math.h:134
const Quat QuatArg
Definition MathTypes.h:28
const Vec3 Vec3Arg
Definition MathTypes.h:19
const Mat44 & Mat44Arg
Definition MathTypes.h:29
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:50
Array< RefConst< PhysicsMaterial > > PhysicsMaterialList
Definition PhysicsMaterial.h:55
Vec3Arg RVec3Arg
Definition Real.h:30
Mat44Arg RMat44Arg
Definition Real.h:32
@ Array
Used in attribute declaration, indicates that this is an array of objects.
Definition SerializableAttribute.h:23
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition SerializableObject.h:109
CollisionCollector< RayCastResult, CollisionCollectorTraitsCastRay > CastRayCollector
Definition Shape.h:44
CollisionCollector< ShapeCastResult, CollisionCollectorTraitsCastShape > CastShapeCollector
Definition Shape.h:45
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition Shape.h:77
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition Shape.h:57
@ HeightField
Used by HeightFieldShape.
Definition Shape.h:62
Array< PhysicsMaterialRefC > PhysicsMaterialList
Definition Shape.h:53
RefConst< PhysicsMaterial > PhysicsMaterialRefC
Definition Shape.h:52
CollisionCollector< CollidePointResult, CollisionCollectorTraitsCollidePoint > CollidePointCollector
Definition Shape.h:46
CollisionCollector< CollideShapeResult, CollisionCollectorTraitsCollideShape > CollideShapeCollector
Definition Shape.h:47
Axis aligned box.
Definition AABox.h:16
Settings to be passed with a collision query.
Definition CollideShape.h:94
Base class for all convex shapes. Defines a virtual interface.
Definition ConvexShape.h:36
Definition DebugRenderer.h:47
Definition HeightFieldShape.cpp:1744
Definition HeightFieldShape.h:116
const PhysicsMaterialList & GetMaterialList() const
Get the current list of materials, the indices returned by GetMaterials() will index into this list.
Definition HeightFieldShape.h:231
uint GetSampleCount() const
Get the size of the height field. Note that this will always be rounded up to the nearest multiple of...
Definition HeightFieldShape.h:132
virtual float GetInnerRadius() const override
Definition HeightFieldShape.h:144
float GetMaxHeightValue() const
Definition HeightFieldShape.h:205
float GetMinHeightValue() const
Get the range of height values that this height field can encode. Can be used to determine the allowe...
Definition HeightFieldShape.h:204
virtual void RestoreBinaryState(StreamIn &inStream) override
This function should not be called directly, it is used by sRestoreFromBinaryState.
Definition HeightFieldShape.cpp:2683
JPH_OVERRIDE_NEW_DELETE HeightFieldShape()
Constructor.
Definition HeightFieldShape.h:121
static bool sDrawTriangleOutlines
Definition HeightFieldShape.h:268
virtual uint GetSubShapeIDBitsRecursive() const override
Get the max number of sub shape ID bits that are needed to be able to address any leaf shape in this ...
Definition HeightFieldShape.h:141
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override
Definition HeightFieldShape.h:162
virtual bool MustBeStatic() const override
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition HeightFieldShape.h:129
uint GetBlockSize() const
Get the size of a block.
Definition HeightFieldShape.h:135
virtual float GetVolume() const override
Definition HeightFieldShape.h:264
static void sRegister()
Definition HeightFieldShape.cpp:2734
Class that constructs a HeightFieldShape.
Definition HeightFieldShape.h:40
uint32 mMaterialsCapacity
Definition HeightFieldShape.h:83
HeightFieldShapeSettings()=default
Default constructor for deserialization.
void DetermineMinAndMaxSample(float &outMinValue, float &outMaxValue, float &outQuantizationScale) const
Definition HeightFieldShape.cpp:110
float mMinHeightValue
Artificial minimal value of mHeightSamples, used for compression and can be used to update the terrai...
Definition HeightFieldShape.h:76
Vec3 mOffset
Definition HeightFieldShape.h:71
Array< float > mHeightSamples
An array of mSampleCount^2 height samples. Samples are stored in row major order, so the sample at (x...
Definition HeightFieldShape.h:96
uint32 mBitsPerSample
Definition HeightFieldShape.h:93
uint32 mSampleCount
Definition HeightFieldShape.h:73
float mMaxHeightValue
Artificial maximum value of mHeightSamples, used for compression and can be used to update the terrai...
Definition HeightFieldShape.h:79
uint32 mBlockSize
Definition HeightFieldShape.h:88
Vec3 mScale
Definition HeightFieldShape.h:72
float mActiveEdgeCosThresholdAngle
Definition HeightFieldShape.h:107
Array< uint8 > mMaterialIndices
An array of (mSampleCount - 1)^2 material indices.
Definition HeightFieldShape.h:99
PhysicsMaterialList mMaterials
The materials of square at (x, y) is: mMaterials[mMaterialIndices[x + y * (mSampleCount - 1)]].
Definition HeightFieldShape.h:102
uint32 CalculateBitsPerSampleForError(float inMaxError) const
Definition HeightFieldShape.cpp:129
Describes the mass and inertia properties of a body. Used during body construction only.
Definition MassProperties.h:16
Definition PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition Plane.h:11
Specialization of cast result against a shape.
Definition CastResult.h:30
Settings to be passed with a ray cast.
Definition RayCast.h:70
Definition Reference.h:107
Filter class.
Definition ShapeFilter.h:17
Shape(EShapeType inType, EShapeSubType inSubType)
Constructor.
Definition Shape.h:193
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Result< Ref< Shape > > ShapeResult
Definition Shape.h:151
Simple binary input stream.
Definition StreamIn.h:13
Simple binary output stream.
Definition StreamOut.h:13
Definition SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition SubShapeID.h:23
Definition TempAllocator.h:16
static JPH_INLINE Vec3 sOne()
Vector with all ones.
Definition Vec3.inl:125
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition Vec3.inl:103
Constants for HeightFieldShape, this was moved out of the HeightFieldShape because of a linker bug.
Definition HeightFieldShape.h:21
constexpr uint cNumBitsXY
A position in the hierarchical grid is defined by a level (which grid), x and y position....
Definition HeightFieldShape.h:29
constexpr uint cMaskBitsXY
Definition HeightFieldShape.h:30
constexpr int cStackSize
Stack size to use during WalkHeightField.
Definition HeightFieldShape.h:26
constexpr uint16 cMaxHeightValue16
This is the maximum allowed height value.
Definition HeightFieldShape.h:35
constexpr float cNoCollisionValue
Value used to create gaps in the height field.
Definition HeightFieldShape.h:23
constexpr uint16 cNoCollisionValue16
When height samples are converted to 16 bit:
Definition HeightFieldShape.h:34
constexpr uint cLevelShift
Definition HeightFieldShape.h:31
Definition HeightFieldShape.cpp:2426