12#ifdef JPH_DEBUG_RENDERER
73 FavorRuntimePerformance,
97 virtual AABox GetLocalBounds()
const override;
100 virtual uint GetSubShapeIDBitsRecursive()
const override;
119 virtual Vec3 GetSurfaceNormal(
const SubShapeID &inSubShapeID,
Vec3Arg inLocalSurfacePosition)
const override;
122 virtual void GetSupportingFace(
const SubShapeID &inSubShapeID,
Vec3Arg inDirection,
Vec3Arg inScale,
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices)
const override;
124#ifdef JPH_DEBUG_RENDERER
136 virtual void CollidePoint(
Vec3Arg inPoint,
const SubShapeIDCreator &inSubShapeIDCreator,
CollidePointCollector &ioCollector,
const ShapeFilter &inShapeFilter = { })
const override;
139 virtual void CollideSoftBodyVertices(
Mat44Arg inCenterOfMassTransform,
Vec3Arg inScale,
const CollideSoftBodyVertexIterator &inVertices,
uint inNumVertices,
int inCollidingShapeIndex)
const override;
142 virtual void GetTrianglesStart(GetTrianglesContext &ioContext,
const AABox &inBox,
Vec3Arg inPositionCOM,
QuatArg inRotation,
Vec3Arg inScale)
const override;
145 virtual int GetTrianglesNext(GetTrianglesContext &ioContext,
int inMaxTrianglesRequested, Float3 *outTriangleVertices,
const PhysicsMaterial **outMaterials =
nullptr)
const override;
151 virtual void SaveBinaryState(
StreamOut &inStream)
const override;
156 virtual Stats GetStats()
const override;
164#ifdef JPH_DEBUG_RENDERER
180 static constexpr int NumTriangleBits = 3;
181 static constexpr int MaxTrianglesPerLeaf = 1 << NumTriangleBits;
187 template <
class Visitor>
188 void WalkTree(Visitor &ioVisitor)
const;
191 template <
class Visitor>
192 void WalkTreePerTriangle(
const SubShapeIDCreator &inSubShapeIDCreator2, Visitor &ioVisitor)
const;
195 inline void DecodeSubShapeID(
const SubShapeID &inSubShapeID,
const void *&outTriangleBlock,
uint32 &outTriangleIndex)
const;
198 static void sCollideConvexVsMesh(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
199 static void sCollideSphereVsMesh(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
212 FLAGS_MATERIAL_BITS = 5,
213 FLAGS_MATERIAL_MASK = (1 << FLAGS_MATERIAL_BITS) - 1,
216 FLAGS_ACTIVE_EGDE_SHIFT = FLAGS_MATERIAL_BITS,
217 FLAGS_ACTIVE_EDGE_BITS = 3,
218 FLAGS_ACTIVE_EDGE_MASK = (1 << FLAGS_ACTIVE_EDGE_BITS) - 1
221#ifdef JPH_DEBUG_RENDERER
223 mutable bool mCachedTrianglesColoredPerGroup =
false;
224 mutable bool mCachedUseMaterialColors =
false;
Color ColorArg
Type to use for passing arguments to a function.
Definition Color.h:12
#define JPH_EXPORT
Definition Core.h:275
unsigned int uint
Definition Core.h:500
#define JPH_NAMESPACE_END
Definition Core.h:425
std::uint32_t uint32
Definition Core.h:503
#define JPH_IF_DEBUG_RENDERER(...)
Definition Core.h:589
#define JPH_NAMESPACE_BEGIN
Definition Core.h:419
Array< Float3 > VertexList
Definition Float3.h:43
Array< IndexedTriangle > IndexedTriangleList
Definition IndexedTriangle.h:124
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
const Quat QuatArg
Definition MathTypes.h:28
const Vec3 Vec3Arg
Definition MathTypes.h:19
const Mat44 & Mat44Arg
Definition MathTypes.h:29
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:50
Array< RefConst< PhysicsMaterial > > PhysicsMaterialList
Definition PhysicsMaterial.h:55
Vec3Arg RVec3Arg
Definition Real.h:30
Mat44Arg RMat44Arg
Definition Real.h:32
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition SerializableObject.h:109
CollisionCollector< RayCastResult, CollisionCollectorTraitsCastRay > CastRayCollector
Definition Shape.h:44
CollisionCollector< ShapeCastResult, CollisionCollectorTraitsCastShape > CastShapeCollector
Definition Shape.h:45
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition Shape.h:77
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition Shape.h:57
@ Mesh
Used by MeshShape.
Definition Shape.h:61
Array< PhysicsMaterialRefC > PhysicsMaterialList
Definition Shape.h:53
RefConst< PhysicsMaterial > PhysicsMaterialRefC
Definition Shape.h:52
CollisionCollector< CollidePointResult, CollisionCollectorTraitsCollidePoint > CollidePointCollector
Definition Shape.h:46
CollisionCollector< CollideShapeResult, CollisionCollectorTraitsCollideShape > CollideShapeCollector
Definition Shape.h:47
Array< Triangle > TriangleList
Definition Triangle.h:32
Axis aligned box.
Definition AABox.h:16
Simple byte buffer, aligned to a cache line.
Definition ByteBuffer.h:16
Settings to be passed with a collision query.
Definition CollideShape.h:94
Base class for all convex shapes. Defines a virtual interface.
Definition ConvexShape.h:36
Definition DebugRenderer.h:47
Ref< Geometry > GeometryRef
Handle for a lodded triangle batch.
Definition DebugRenderer.h:246
Describes the mass and inertia properties of a body. Used during body construction only.
Definition MassProperties.h:16
Definition MeshShape.h:85
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override
Definition MeshShape.h:148
JPH_OVERRIDE_NEW_DELETE MeshShape()
Constructor.
Definition MeshShape.h:90
static bool sDrawTriangleGroups
Definition MeshShape.h:166
virtual float GetVolume() const override
Definition MeshShape.h:159
virtual float GetInnerRadius() const override
Definition MeshShape.h:103
static void sRegister()
Definition MeshShape.cpp:1285
static bool sDrawTriangleOutlines
Definition MeshShape.h:167
virtual bool MustBeStatic() const override
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition MeshShape.h:94
const PhysicsMaterialList & GetMaterialList() const
Get the list of all materials.
Definition MeshShape.h:112
virtual void RestoreBinaryState(StreamIn &inStream) override
This function should not be called directly, it is used by sRestoreFromBinaryState.
Definition MeshShape.cpp:1220
Class that constructs a MeshShape.
Definition MeshShape.h:23
IndexedTriangleList mIndexedTriangles
Definition MeshShape.h:49
void Sanitize()
Sanitize the mesh data. Remove duplicate and degenerate triangles. This is called automatically when ...
Definition MeshShape.cpp:94
MeshShapeSettings()=default
Default constructor for deserialization.
VertexList mTriangleVertices
Vertices belonging to mIndexedTriangles.
Definition MeshShape.h:41
EBuildQuality
Definition MeshShape.h:72
@ FavorRuntimePerformance
Favor runtime performance, takes more time to build the MeshShape but performs better.
Definition MeshShape.h:73
bool mPerTriangleUserData
Definition MeshShape.h:69
PhysicsMaterialList mMaterials
Materials assigned to the triangles. Each triangle specifies which material it uses through its mMate...
Definition MeshShape.h:52
EBuildQuality mBuildQuality
Determines the quality of the tree building process.
Definition MeshShape.h:78
uint mMaxTrianglesPerLeaf
Definition MeshShape.h:56
float mActiveEdgeCosThresholdAngle
Definition MeshShape.h:63
Definition PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition Plane.h:11
Specialization of cast result against a shape.
Definition CastResult.h:30
Settings to be passed with a ray cast.
Definition RayCast.h:70
Settings to be passed with a shape cast.
Definition ShapeCast.h:92
Filter class.
Definition ShapeFilter.h:17
Shape(EShapeType inType, EShapeSubType inSubType)
Constructor.
Definition Shape.h:193
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Result< Ref< Shape > > ShapeResult
Definition Shape.h:151
Simple binary input stream.
Definition StreamIn.h:13
Simple binary output stream.
Definition StreamOut.h:13
Definition SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition SubShapeID.h:23
Definition MeshShape.cpp:989
Definition ShapeCast.h:69