|  | Jolt Physics
    A multi core friendly Game Physics Engine | 
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| Classes | |
| class | AllHitCollisionCollector< CollectorType > | 
| Simple implementation that collects all hits and optionally sorts them on distance.  More... | |
| class | ClosestHitCollisionCollector< CollectorType > | 
| Simple implementation that collects the closest / deepest hit.  More... | |
| class | ClosestHitPerBodyCollisionCollector< CollectorType > | 
| Implementation that collects the closest / deepest hit for each body and optionally sorts them on distance.  More... | |
| class | AnyHitCollisionCollector< CollectorType > | 
| Simple implementation that collects any hit.  More... | |