Jolt Physics
A multi core friendly Game Physics Engine
Loading...
Searching...
No Matches
Color.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
9class Color;
10
13
16{
17public:
19 Color() = default;
20 Color(const Color &inRHS) = default;
21 Color & operator = (const Color &inRHS) = default;
22 explicit constexpr Color(uint32 inColor) : mU32(inColor) { }
23 constexpr Color(uint8 inRed, uint8 inGreen, uint8 inBlue, uint8 inAlpha = 255) : r(inRed), g(inGreen), b(inBlue), a(inAlpha) { }
24 constexpr Color(ColorArg inRHS, uint8 inAlpha) : r(inRHS.r), g(inRHS.g), b(inRHS.b), a(inAlpha) { }
25
27 inline bool operator == (ColorArg inRHS) const { return mU32 == inRHS.mU32; }
28 inline bool operator != (ColorArg inRHS) const { return mU32 != inRHS.mU32; }
29
31 uint32 GetUInt32() const { return mU32; }
32
34 inline uint8 operator () (uint inIdx) const { JPH_ASSERT(inIdx < 4); return (&r)[inIdx]; }
35 inline uint8 & operator () (uint inIdx) { JPH_ASSERT(inIdx < 4); return (&r)[inIdx]; }
36
38 inline Color operator * (const Color &inRHS) const { return Color(uint8((uint32(r) * inRHS.r) >> 8), uint8((uint32(g) * inRHS.g) >> 8), uint8((uint32(b) * inRHS.b) >> 8), uint8((uint32(a) * inRHS.a) >> 8)); }
39
41 inline Color operator * (float inIntensity) const { return Color(uint8(r * inIntensity), uint8(g * inIntensity), uint8(b * inIntensity), a); }
42
44 inline Vec4 ToVec4() const { return Vec4(r, g, b, a) / 255.0f; }
45
47 inline uint8 GetIntensity() const { return uint8((uint32(r) * 54 + g * 183 + b * 19) >> 8); }
48
50 static Color sGetDistinctColor(int inIndex);
51
54 static Color sGreenRedGradient(float inValue)
55 {
56 if (inValue < 0.0f)
57 return Color::sGreen;
58 else if (inValue < 0.5f)
59 return Color(uint8(510.0f * inValue), 255, 0);
60 else if (inValue < 1.0f)
61 return Color(255, uint8(510.0f * (1.0f - inValue)), 0);
62 else
63 return Color::sRed;
64 }
65
67 static const Color sBlack;
68 static const Color sDarkRed;
69 static const Color sRed;
70 static const Color sDarkGreen;
71 static const Color sGreen;
72 static const Color sDarkBlue;
73 static const Color sBlue;
74 static const Color sYellow;
75 static const Color sPurple;
76 static const Color sCyan;
77 static const Color sOrange;
78 static const Color sDarkOrange;
79 static const Color sGrey;
80 static const Color sLightGrey;
81 static const Color sWhite;
82
83 union
84 {
86 struct
87 {
92 };
93 };
94};
95
96static_assert(std::is_trivial<Color>(), "Is supposed to be a trivial type!");
97
std::uint8_t uint8
Definition Core.h:494
unsigned int uint
Definition Core.h:493
#define JPH_NAMESPACE_END
Definition Core.h:419
std::uint32_t uint32
Definition Core.h:496
#define JPH_EXPORT_GCC_BUG_WORKAROUND
Definition Core.h:279
#define JPH_NAMESPACE_BEGIN
Definition Core.h:413
DVec3 operator*(double inV1, DVec3Arg inV2)
Definition DVec3.inl:456
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
Class that holds an RGBA color with 8-bits per component.
Definition Color.h:16
static Color sGreenRedGradient(float inValue)
Definition Color.h:54
static const Color sDarkRed
Definition Color.h:68
uint8 b
Blue channel.
Definition Color.h:90
static const Color sBlack
Predefined colors.
Definition Color.h:67
uint32 mU32
Combined value for red, green, blue and alpha.
Definition Color.h:85
static const Color sBlue
Definition Color.h:73
constexpr Color(ColorArg inRHS, uint8 inAlpha)
Definition Color.h:24
static const Color sPurple
Definition Color.h:75
static const Color sGreen
Definition Color.h:71
static const Color sWhite
Definition Color.h:81
Color()=default
Constructors.
uint8 a
Alpha channel.
Definition Color.h:91
constexpr Color(uint32 inColor)
Definition Color.h:22
static const Color sDarkOrange
Definition Color.h:78
uint8 g
Green channel.
Definition Color.h:89
static const Color sLightGrey
Definition Color.h:80
static const Color sOrange
Definition Color.h:77
static const Color sDarkBlue
Definition Color.h:72
Color(const Color &inRHS)=default
Vec4 ToVec4() const
Convert to Vec4 with range [0, 1].
Definition Color.h:44
uint8 r
Red channel.
Definition Color.h:88
static const Color sDarkGreen
Definition Color.h:70
static const Color sGrey
Definition Color.h:79
static const Color sCyan
Definition Color.h:76
uint32 GetUInt32() const
Convert to uint32.
Definition Color.h:31
static const Color sRed
Definition Color.h:69
static const Color sYellow
Definition Color.h:74
uint8 GetIntensity() const
Get grayscale intensity of color.
Definition Color.h:47
constexpr Color(uint8 inRed, uint8 inGreen, uint8 inBlue, uint8 inAlpha=255)
Definition Color.h:23
Definition Vec4.h:14