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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Compute/ComputeShader.h>#include <Jolt/Compute/ComputeBuffer.h>#include <Jolt/Compute/ComputeQueue.h>Go to the source code of this file.
Classes | |
| class | ComputeSystem |
| Interface to run a workload on the GPU. More... | |
Typedefs | |
| using | ComputeSystemResult = Result<Ref<ComputeSystem>> |
Functions | |
| JPH_EXPORT ComputeSystemResult | CreateComputeSystemCPU () |
| ComputeSystemResult | CreateComputeSystem () |
| Fallback implementation when no compute system is available. | |
| using ComputeSystemResult = Result<Ref<ComputeSystem>> |
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inline |
Fallback implementation when no compute system is available.
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extern |
Factory function to create a compute system that falls back to CPU. This is intended mainly for debugging purposes and is not optimized for performance