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Jolt Physics
A multi core friendly Game Physics Engine
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Go to the source code of this file.
Functions | |
| void | ApplyGlobalPose (JPH_IN_OUT(JPH_HairPosition) ioPos, float3 inRestPosition, JPH_Quat inRestOrientation, JPH_IN(JPH_HairGlobalPoseTransform) inGlobalPoseTransform, JPH_IN(JPH_HairMaterial) inMaterial, float inStrandFraction) |
| void ApplyGlobalPose | ( | JPH_IN_OUT(JPH_HairPosition) | ioPos, |
| float3 | inRestPosition, | ||
| JPH_Quat | inRestOrientation, | ||
| JPH_IN(JPH_HairGlobalPoseTransform) | inGlobalPoseTransform, | ||
| JPH_IN(JPH_HairMaterial) | inMaterial, | ||
| float | inStrandFraction ) |