Jolt Physics
A multi core friendly Game Physics Engine
Loading...
Searching...
No Matches
HairCalculateRenderPositionsBindings.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2026 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#include "HairStructs.h"
6
7// Overridable output type
8#ifndef JPH_SHADER_BIND_RENDER_POSITIONS
9 #define JPH_SHADER_BIND_RENDER_POSITIONS(name) JPH_SHADER_BIND_RW_BUFFER(JPH_float3, name)
10#endif
11
12JPH_SHADER_BIND_BEGIN(JPH_HairCalculateRenderPositions)
13 JPH_SHADER_BIND_BUFFER(JPH_HairSVertexInfluence, gSVertexInfluences)
14 JPH_SHADER_BIND_BUFFER(JPH_HairPosition, gPositions)
15 JPH_SHADER_BIND_RENDER_POSITIONS(gRenderPositions)
16JPH_SHADER_BIND_END(JPH_HairCalculateRenderPositions)
#define JPH_SHADER_BIND_RENDER_POSITIONS(name)
Definition HairCalculateRenderPositionsBindings.h:9
#define JPH_SHADER_BIND_END(name)
Definition ShaderCore.h:70
#define JPH_SHADER_BIND_BUFFER(type, name)
Definition ShaderCore.h:71
#define JPH_SHADER_BIND_BEGIN(name)
Definition ShaderCore.h:69