Jolt Physics
A multi core friendly Game Physics Engine
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HairCalculateRenderPositionsBindings.h File Reference
#include "HairStructs.h"

Go to the source code of this file.

Macros

#define JPH_SHADER_BIND_RENDER_POSITIONS(name)
 

Macro Definition Documentation

◆ JPH_SHADER_BIND_RENDER_POSITIONS

#define JPH_SHADER_BIND_RENDER_POSITIONS ( name)
Value:
float3 JPH_float3
Definition ShaderCore.h:42
#define JPH_SHADER_BIND_RW_BUFFER(type, name)
Definition ShaderCore.h:72