Jolt Physics
A multi core friendly Game Physics Engine
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Macros
HairCalculateRenderPositionsBindings.h File Reference
#include "
HairStructs.h
"
Go to the source code of this file.
Macros
#define
JPH_SHADER_BIND_RENDER_POSITIONS
(name)
Macro Definition Documentation
◆
JPH_SHADER_BIND_RENDER_POSITIONS
#define JPH_SHADER_BIND_RENDER_POSITIONS
(
name
)
Value:
JPH_SHADER_BIND_RW_BUFFER
(
JPH_float3
, name)
JPH_float3
float3 JPH_float3
Definition
ShaderCore.h:42
JPH_SHADER_BIND_RW_BUFFER
#define JPH_SHADER_BIND_RW_BUFFER(type, name)
Definition
ShaderCore.h:72
Jolt
Shaders
HairCalculateRenderPositionsBindings.h
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1.12.0