8#if !defined(HAIR_STRUCTS_H) || defined(JPH_SHADER_GENERATE_WRAPPER)
9#ifndef JPH_SHADER_GENERATE_WRAPPER
#define JPH_SUPPRESS_WARNINGS
Definition Core.h:336
@ Position
Motor will drive to target position.
@ Velocity
Motor will drive to target velocity.
#define JPH_SHADER_CONSTANT(type, name, value)
Definition ShaderCore.h:54
uint JPH_uint
Definition ShaderCore.h:44
#define JPH_SHADER_STRUCT_MEMBER(type, name)
Definition ShaderCore.h:78
#define JPH_SHADER_STRUCT_BEGIN(name)
Definition ShaderCore.h:77
#define JPH_SHADER_CONSTANTS_BEGIN(type, name)
Definition ShaderCore.h:56
float4 JPH_Mat44[4]
Definition ShaderCore.h:52
#define JPH_SHADER_STRUCT_END(name)
Definition ShaderCore.h:79
float JPH_float
Definition ShaderCore.h:41
float3 JPH_float3
Definition ShaderCore.h:42
float4 JPH_Plane
Definition ShaderCore.h:51
float4 JPH_float4
Definition ShaderCore.h:43
#define JPH_SUPPRESS_WARNING_POP
Definition ShaderCore.h:38
#define JPH_SHADER_CONSTANTS_END(type)
Definition ShaderCore.h:58
#define JPH_SUPPRESS_WARNING_PUSH
Definition ShaderCore.h:37
#define JPH_SHADER_CONSTANTS_MEMBER(type, name)
Definition ShaderCore.h:57
float4 JPH_Quat
Definition ShaderCore.h:50
uint3 JPH_uint3
Definition ShaderCore.h:45
An infinite plane described by the formula X . Normal + Constant = 0.
Definition Plane.h:11