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Jolt Physics
A multi core friendly Game Physics Engine
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Go to the source code of this file.
Functions | |
| float | DeltaDensity (uint inIndex) |
| void | ApplyGrid (JPH_IN(JPH_HairPosition) inPos, JPH_IN_OUT(JPH_HairVelocity) ioVel, JPH_IN(JPH_HairMaterial) inMaterial, float inStrandFraction) |
| void | Integrate (JPH_IN_OUT(JPH_HairPosition) ioPos, JPH_IN(JPH_HairVelocity) inVel, JPH_IN(JPH_HairMaterial) inMaterial, float inStrandFraction) |
| void ApplyGrid | ( | JPH_IN(JPH_HairPosition) | inPos, |
| JPH_IN_OUT(JPH_HairVelocity) | ioVel, | ||
| JPH_IN(JPH_HairMaterial) | inMaterial, | ||
| float | inStrandFraction ) |
| float DeltaDensity | ( | uint | inIndex | ) |
| void Integrate | ( | JPH_IN_OUT(JPH_HairPosition) | ioPos, |
| JPH_IN(JPH_HairVelocity) | inVel, | ||
| JPH_IN(JPH_HairMaterial) | inMaterial, | ||
| float | inStrandFraction ) |